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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2025-09-29 00:00 and 2025-09-30 00:00
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Dune
But Teeworlds gameplay isn't that rich or multi layered, so it's hard to make the base mechanics more accessible
funny enough people consider teeworlds basics to be unaccessible these days, ddnet seems to be easier for them to pick up
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CarmineZ
It's clear that vanilla game types need more complexity to differentiate strategies and ways to play ... Now it's always move pickup aim shoot
no, teeworlds gameplay we have right now was never pushed up to the ceiling, we need more players, high-tier players, to see what it actually looks like when people understand all the flows both of the game and teamplay. i guess we had that back in the days but this period wasn't long enough to make a base for new school players. and latter one, game doesn't become boring itself, but monotonous against the same people we have in the game, since we don't have much players to compete with. the game itself is pretty addictive, if player was intersted with vanilla once they will be interested forever. the real problem is lack of people on all levels of tw food chain, especially high-tier. look, ddnet and kog got popular because of amazing tricks and moments done by high-tier ddrace/gores players, content makers did a huge load into the shrine to make these mods more popular. and it made a circle for one, two and unbelievable amount further times. cycle by cycle one content makers did swap old ones and it's still progressing. more people plays -> more interesting moments to show off -> more viewers -> more players that generate content -> go back step 1. that will not last forever, but it indeed did a lot to the current playerbase size (edited)
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zhn
funny enough people consider teeworlds basics to be unaccessible these days, ddnet seems to be easier for them to pick up
That's just because what's considered normal is insanely good compared to 0.4 days. Back then most people in some CTF servers could barely use the hook to move around and it was fine and fun. There was massive skill inflation, as is normal for a decade old stale PvP game
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I kept playing Teeworlds over the years only for the fun of modifying it (edited)
11:44
I haven't played long periods in between since my first time in 2010 (edited)
11:49
True is enjoyable as it is now, but players were expecting what ddnet offer: new features
11:51
An ecosystem around the game to keep players engaged
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ddnet is also stale feature wise imho
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Now yes, but it did a lot from where Teeworlds stopped
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I mean, it did long before Teeworlds stopped
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I tested teeworlds and ddnet on many hardware, old, very old, new and not so new, and on each Teeworlds render as good as DDNet, and use less GPU power... without mentioning the CPU usage, much lower for Teeworlds ! So what is doing DDNet in background or what inefficient modernization was chosen ?
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heinrich5991 2025-09-29 16:16
which ddnet renderer did you test?
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Dune
That's just because what's considered normal is insanely good compared to 0.4 days. Back then most people in some CTF servers could barely use the hook to move around and it was fine and fun. There was massive skill inflation, as is normal for a decade old stale PvP game
i mean players don't play even on the same level, they can't understand what's going on and leave like instantly (edited)
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16:58
even if you pretend to be a noob
16:59
i see some small parties playing 4-6 players on dm1/ctf5, but it never gets to full nobo server
16:59
they leave after 1-2 rounds
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CarmineZ
I tested teeworlds and ddnet on many hardware, old, very old, new and not so new, and on each Teeworlds render as good as DDNet, and use less GPU power... without mentioning the CPU usage, much lower for Teeworlds ! So what is doing DDNet in background or what inefficient modernization was chosen ?
DDNet with the Vulkan graphics backend renders at more than 3x the FPS of Teeworlds on my machine.
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GitHub BOT 2025-09-29 17:28
1. Join a server with 50+ players. 2. Enable debug mode with Ctrl+Shift+D or debug 1. 3. FPS are reduced to less than 5, then it fixes itself after a few seconds. Only happens when activating debug mode for the first time. Both with 0.7.5 and latest master.
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heinrich5991
which ddnet renderer did you test?
I tried all the options available, different versions of vulkan or openGL . However I don't remember exactly the result on modern hardware since I haven't, but I will retry soon in a big shop where there are many gaming pc free to try
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