Without any arguments the output executable is much bigger than 0.7.5 release... it can be normal since the master repo had years of commits , but not sure(edited)
using explosions to run faster or jump higher couldbe improved by set the Y velocity to the jump impulse value first, and later add any explosion forces, so if I press simultaneously +fire & +jump I get the extra impulse. Now it´s necessary to +fire after some previous tick() processed the +jump . I guess(edited)
I just wonder if that was the cause why pressing jump and fire togheter result in reaching the height of just jumping. But sure I will try in a modification where anyway I will break the compatibility. Here is where the fun start(edited)