src\game\server\entities\character.cpp
Line 283
From:
vec2 ProjStartPos = m_Pos + Direction * GetProximityRadius() * 0.75f;
To:
vec2 perpendicular = vec2(-Direction.y, Direction.x);
// Adjust X direction if looking right
if (Direction.x > 0)
perpendicular = -perpendicular;
vec2 ProjStartPos = m_Pos + Direction * GetProximityRadius() * 0.75f + perpendicular * 5.0f;