C++
if(pKiller->GetCharacter() && pKiller->GetCid() != pVictim->GetCid())
{
pKiller->GetCharacter()->Die(pKiller->GetCid(), WEAPON_GAME);
}
pKiller->KillCharacter();
version and it worked too lolpKiller->KillCharacter();
C++
pKiller->KillCharacter();
pKiller->GetCharacter()->Die(pKiller->GetCid(), WEAPON_GAME);