



































































































C++
if(pKiller->GetCharacter() && pKiller->GetCid() != pVictim->GetCid())
{
pKiller->GetCharacter()->Die(pKiller->GetCid(), WEAPON_GAME);
}



















pKiller->KillCharacter(); version and it worked too lol





pKiller->KillCharacter();

C++
pKiller->KillCharacter();
pKiller->GetCharacter()->Die(pKiller->GetCid(), WEAPON_GAME);



























