Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2025-03-02 00:00 and 2025-03-03 00:00
ST-Chara
2025-03-02 13:28
In case you don't know, DeepSeek-R1 knows about Teeworlds and can be directly used to write Teeworlds code. Even proactively modify bam.lua
GitHub
BOT
2025-03-02 15:46
ChillerDragon
[teeworlds/teeworlds] Issue opened: #3272 Team balacing thinks spectators are bad at scoring
The server keeps track since how many ticks a player had the chance to score by starting a timer in the CPlayer constructor.
https://github.com/teeworlds/teeworlds/blob/c56fa9e6a20cfc9d7d16502e18c7d7633acdf492/src/game/server/player.cpp#L20
It correctly ignores the time where the game is paused. Even if that does not matter to much because it would effect every player equally.
https://github.com/teeworlds/teeworlds/blob/c56fa9e6a20cfc9d7d16502e18c7d7633acdf492/src/game/server/player.cpp#L1
...
GitHub
BOT
2025-03-02 16:32
ChillerDragon
[teeworlds/teeworlds] Pull request opened: #3273 Allow rcon "force_teambalance" when auto balanace is off
When the server does not automatically balanace the rcon command to trigger it manually is most useful.
16:36
ChillerDragon
[teeworlds/teeworlds] Pull request opened: #3274 Fix segfault caused by force_teambalance
Fixes
./teeworlds_srv "force_teambalance" Segementation fault
Exported 4 message(s)
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