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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2024-03-02 00:00:00Z and 2024-03-03 00:00:00Z
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The code base already started a convention of prefixing methods that send a network message with Send ``` $ grep -Er 'void Send[A-Z][a-z]+(' src/game/client/gameclient.h: void SendKill(); src/game/server/gamecontext.h: void SendChat(int ChatterClientID, int Mode, int To, const char *pText); src/game/server/gamecontext.h: void SendBroadcast(const char *pText, int ClientID); src/game/server/gamecontext.h: void SendEmoticon(int ClientID, int Emoticon); src/game/server/gameconte...
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This PR is for solving #1828 , and not the same as DDNet, use 'w' (default) to scroll the scoreboard, and i test it, it could work !Screenshot
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teeworlds-community got everyone on the PR roll 🔥
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I'm not sure if that setup works after a while - it will forks away enough that some PRs will need to be rebased many commits ahead, and some will not make sense at all if they try to build on a previous PR from the fork
04:34
so if things stay as they are, it's doomed to be a fork where PRs eventually end up
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i thought that was supposed to be a fork
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I thought the idea was that they mirrored and merged PRs from teeworlds
04:36
the point being that can only last so long
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teeworlds-community CI finally built the first windows version.
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Exported 9 message(s)