I dont know if i'm wrong here but I've got a question which I might be to dumb to find the answer too (or atleast are to lazy to get into it). Is there an easy way of starting a TW Mod for 0.7 and 0.6? I'm not really happy about doing it with DDNet since it is pretty bloated with a lot of stuff.
17:17
Some sore of Vanilla Source with the DDNet Network Bridge pre-coded into it.
I've done it previously about 6-7 years ago. But this was the time where 0.7 was no where near to be released
17:23
After that I've lost track of TW due to time issues and now i'm happy to get back into it.
17:25
I dont know if you still remember Henry (aka Henningstone). I've coded with him, working on ATH and HMod (HMod is the type of thing I want to recode with 0.7 and 0.6 support).
ah, well it seems to boil down to finding a minimal version of teworlds that has this bridge built in. I don't know much about it, unfortunately, perhaps someone else does
KingFridge: I can not belive i am saying this but teeworlds is dead and the ddnet mod is a way better maintained code base to base your mods on
18:24
I am not aware of any tw based bridges unless maybe some unique race stuff by timakro but that might be ddnet too. Or closed source F-DDRace which well is closed source and also full of ddrace stuff
18:24
KingFridge: what it the problem with adding a lua to ddnet? And how is it not a problem for teeworlds?
While implementing past pull requests like #5064 I've been thinking about implementing them using Rust instead of C++. Rust is a language targeting a similar audience as C++. It tries to comple...
18:32
u still have contact to henningstone?
18:32
i think i texted this dude last time when skype was a thing xd