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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2024-01-04 00:00:00Z and 2024-01-05 00:00:00Z
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KingFridge BOT 2024-01-04 17:14:57Z
Hello there!
17:16
I dont know if i'm wrong here but I've got a question which I might be to dumb to find the answer too (or atleast are to lazy to get into it). Is there an easy way of starting a TW Mod for 0.7 and 0.6? I'm not really happy about doing it with DDNet since it is pretty bloated with a lot of stuff.
17:17
Some sore of Vanilla Source with the DDNet Network Bridge pre-coded into it.
17:17
sort*
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what does "starting a TW mod" means? writing a modification for Teeworlds?
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KingFridge BOT 2024-01-04 17:22:24Z
Yeah, excatly. Writing my own mod for TW (server side).
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have you written any before? do you have experience with C++ programming?
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KingFridge BOT 2024-01-04 17:23:25Z
I've done it previously about 6-7 years ago. But this was the time where 0.7 was no where near to be released
17:23
After that I've lost track of TW due to time issues and now i'm happy to get back into it.
17:25
I dont know if you still remember Henry (aka Henningstone). I've coded with him, working on ATH and HMod (HMod is the type of thing I want to recode with 0.7 and 0.6 support).
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ah, well it seems to boil down to finding a minimal version of teworlds that has this bridge built in. I don't know much about it, unfortunately, perhaps someone else does
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KingFridge BOT 2024-01-04 17:26:48Z
Yeah, a minimal TW Version with this bridge would be lovely.
17:27
Adding a Lua-Bridge into DDNet is painful.
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ChillerDragon BOT 2024-01-04 18:23:28Z
KingFridge: I can not belive i am saying this but teeworlds is dead and the ddnet mod is a way better maintained code base to base your mods on
18:24
I am not aware of any tw based bridges unless maybe some unique race stuff by timakro but that might be ddnet too. Or closed source F-DDRace which well is closed source and also full of ddrace stuff
18:24
KingFridge: what it the problem with adding a lua to ddnet? And how is it not a problem for teeworlds?
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KingFridge BOT 2024-01-04 18:25:37Z
Well, First its a mix of Rust + Cpp.
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ChillerDragon BOT 2024-01-04 18:25:47Z
rust is annoying as a build dep yes
18:25
but there is basically no rust in the code
18:26
you will not have to touch any rust for modding
18:26
its one rustup command and a bit longer compile times and then you are good to go
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KingFridge BOT 2024-01-04 18:27:07Z
Well idc about compile times since I only compile once and have my JIT-Interpreter later on
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ChillerDragon BOT 2024-01-04 18:27:14Z
yea
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KingFridge BOT 2024-01-04 18:27:16Z
so thats not an issue for later
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ChillerDragon BOT 2024-01-04 18:27:21Z
so whats the issue
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KingFridge BOT 2024-01-04 18:27:32Z
I mean like I can work with DDNet sources. Its just a bit more to get into again
18:27
but if you dont know something too, than I might search for a needle in a haystack
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ChillerDragon BOT 2024-01-04 18:28:00Z
if you want ctf like weapons its additional effort of adding damage and shotgun and corretc gun curvature again yes
18:28
other than that the ddnet codebase still feels like the tw codebase
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KingFridge BOT 2024-01-04 18:28:46Z
way, ddnet does completely override gun-physics?
18:28
didnt they just "added" their gun-physics?
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ChillerDragon BOT 2024-01-04 18:29:00Z
yes they are full on homophob
18:29
they made the queer gun
18:29
straight
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KingFridge BOT 2024-01-04 18:29:12Z
xDD
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ChillerDragon BOT 2024-01-04 18:29:23Z
tw has a slight curve
18:29
and the shotgun got replaced by a laser weapon
18:29
nade, laser, ninja and hammer stayed the same
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KingFridge BOT 2024-01-04 18:29:50Z
Usually I'm not really interested in gunphysics too
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ChillerDragon BOT 2024-01-04 18:29:51Z
but they do not deal damage
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KingFridge BOT 2024-01-04 18:29:55Z
since they're coded in lua too
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ChillerDragon BOT 2024-01-04 18:30:01Z
wowo lua hax
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KingFridge BOT 2024-01-04 18:30:11Z
have you seen/worked with HMod?
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ChillerDragon BOT 2024-01-04 18:30:16Z
nope
18:30
its not the one with the live map editor is it?
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KingFridge BOT 2024-01-04 18:31:15Z
nah
18:31
its a server-mod coded by henningstone to completely override logic via lua
18:31
you could've coded a completely customized server in lua
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ChillerDragon BOT 2024-01-04 18:31:56Z
@heinrich5991 i hate to admit it but this guy seems to consider not using ddnet beacause of rust -.- https://github.com/ddnet/ddnet/issues/5292#issuecomment-1839815120
While implementing past pull requests like #5064 I've been thinking about implementing them using Rust instead of C++. Rust is a language targeting a similar audience as C++. It tries to comple...
18:32
u still have contact to henningstone?
18:32
i think i texted this dude last time when skype was a thing xd
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KingFridge BOT 2024-01-04 18:33:08Z
well, I'm friends with him on DC and still on the ATH server with privileges in the internal chats.
18:33
but he is completely gone for good
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ChillerDragon BOT 2024-01-04 18:33:22Z
._.
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ChillerDragon BOT 2024-01-04 18:33:25Z
sadge
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KingFridge BOT 2024-01-04 18:33:30Z
heared nothing from him for years now
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ChillerDragon BOT 2024-01-04 18:33:44Z
botnik: watfak u bot
18:33
._.
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ChillerDragon BOT 2024-01-04 18:33:50Z
?
18:33
since when is there some irc bot axaxax
18:33
botnik lmap
18:34
lmao*
18:34
also i love when i click it i arrive at . instead of .. i guess gnome terminal thinks there is a dot after the url xd
18:35
KingFridge: so u gonna use ddnet now or not?
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KingFridge BOT 2024-01-04 18:35:45Z
I'll give it a go
18:35
best option I got
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ChillerDragon BOT 2024-01-04 18:35:59Z
i think so
18:36
also btw #ddnet is super active and has many ppl that help u for free if you get lost in the code
18:36
its mostly discord users tho
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I doubt Unique race servers are ddnet based ._.
Exported 72 message(s)