Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2023-12-27 00:00:00Z and 2023-12-28 00:00:00Z
Avatar
Note to self: Printing entire buffers in Godot is not a good idea. Crashes the editor every time
Avatar
chillerdragon BOT 2023-12-27 13:26:27Z
Xd
Avatar
I can't seem to read the name of layers
Avatar
Interestingly enough I get the correct amount of characters but the encoding doesn't seem to be ascii...
Avatar
Layer names are not C strings. See I32String in the documentation.
14:22
That makes sense-ish
14:23
Now to figure out how to convert that in Godot
Avatar
A i32String seems to only hold 8 characters, but I could save a name of 9 characters in the game, and it still loads with it as well. What's going on here?
Avatar
Note that I can't seem to read that last character from my map file
Avatar
One unit of I32String is a 32 bit int, 4 bytes. The layer name consists of 3 I32String according to the documentation so the string is at most 12 bytes long (of which the last one is probably the zero terminator)
Avatar
ChillerDragon: helloooo
16:10
Just wanted to let you know that your CTF5 server is having some lag issues right now (60ms extra ping or so)
Avatar
Oh, it's 3x4bytes! That makes sense, although not specified in the docs
16:20
Actually, no, it does make sense
16:20
Silly me
Avatar
chillerdragon BOT 2023-12-27 17:16:12Z
Oh no ill have a look later (<@572881769641279488_seabass>)
Just wanted to let you know that your CTF5 server is having some lag issues right now (60ms extra ping or so)
Avatar
ChillerDragon, good to hear that; thanks :)
Exported 18 message(s)