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Between 2023-07-26 00:00:00Z and 2023-07-27 00:00:00Z
07:39
i have a question about teeworlds 0.6.x
07:39
can i compile 0.6.x teeworlds source with visual studio 2022 ?
07:40
what version of bam i need ?
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Probably doable with vs2022 but don't use the last bam version. I think the last is 0.5 so use 0.4?
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there is no "make_win64_msvc.bat" for vs2022 in bam 0.4
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You can edit it to add vs2022 to the list of supported architectures most likely
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with bam 0.5.1
08:06
Could Not Find c:\bam\bam.exp
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heinrich5991 BOT 2023-07-26 08:29:56Z
bob already gone
08:30
but if their source has a CMakeLists.txt, that might be slightly easier
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bam is ridiculously verkill for teeworlds tbqh
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got something simpler that does the job, minus?
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make probably does the job
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CMake is widely used for C++ projects
14:13
it's hard to make pure make work with MSVC
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make is less readable than cmake/bam though
14:14
I don't see the benefit?
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cmake is standardized but it's overly complicated...
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jesus teeworlds' cmakelists.txt is over 2000 lines
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cmake is rip
14:54
in every aspect of rip
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partly because it lists every file
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jxsl13
cmake is rip
I don't see much better solutions than CMake
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heinrich5991 BOT 2023-07-26 15:03:45Z
I quickly checked, it's 800 lines of listing files
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I also doubt that there is anything better
15:04
bit it's still rip 😄
15:05
you have rust as comparison
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that doesn't help to compile c++ ^^
Exported 29 message(s)