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Between 2023-07-26 00:00:00Z and 2023-07-27 00:00:00Z
bob
BOT
2023-07-26 07:38:47Z
hi
07:39
i have a question about teeworlds 0.6.x
07:39
can i compile 0.6.x teeworlds source with visual studio 2022 ?
07:40
what version of bam i need ?
Dune
2023-07-26 07:41:14Z
Probably doable with vs2022 but don't use the last bam version. I think the last is 0.5 so use 0.4?
bob
BOT
2023-07-26 07:43:52Z
there is no "make_win64_msvc.bat" for vs2022 in bam 0.4
Dune
2023-07-26 08:03:28Z
You can edit it to add vs2022 to the list of supported architectures most likely
bob
BOT
2023-07-26 08:06:45Z
with bam 0.5.1
08:06
Could Not Find c:\bam\bam.exp
heinrich5991
BOT
2023-07-26 08:29:56Z
bob already gone
08:30
but if their source has a CMakeLists.txt, that might be slightly easier
minus
BOT
2023-07-26 14:11:09Z
bam is ridiculously verkill for teeworlds tbqh
Dune
2023-07-26 14:11:59Z
got something simpler that does the job, minus?
minus
BOT
2023-07-26 14:12:52Z
make probably does the job
heinrich5991
2023-07-26 14:13:11Z
CMake is widely used for C++ projects
14:13
it's hard to make pure make work with MSVC
Dune
2023-07-26 14:14:28Z
make is less readable than cmake/bam though
14:14
I don't see the benefit?
jxsl13
2023-07-26 14:52:24Z
cmake is standardized but it's overly complicated...
minus
BOT
2023-07-26 14:53:23Z
jesus teeworlds' cmakelists.txt is over 2000 lines
jxsl13
2023-07-26 14:54:12Z
cmake is rip
14:54
in every aspect of rip
Dune
2023-07-26 14:55:42Z
partly because it lists every file
jxsl13
cmake is rip
heinrich5991
2023-07-26 15:03:09Z
I don't see much better solutions than CMake
heinrich5991
BOT
2023-07-26 15:03:45Z
I quickly checked, it's 800 lines of listing files
jxsl13
2023-07-26 15:04:47Z
I also doubt that there is anything better
15:04
bit it's still rip
15:05
you have rust as comparison
heinrich5991
2023-07-26 15:11:47Z
that doesn't help to compile c++ ^^
Exported 29 message(s)