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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2023-06-12 00:00:00Z and 2023-06-13 00:00:00Z
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Dune
never
He came back in the ddnet discord
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gerdoe
ictf died too as i see
Ictf is most active it’s been in awhile
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Funmanteddy
He came back in the ddnet discord
Dune was the one who motivated him to join iirc greenthing
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quite possible, I'm not on that discord though
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what's the state of the new editor?
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indefinitely frozen, LordSk will not work more on it
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is there a reason? it looked pretty good
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it's been a while and LordSk is busy now
12:16
it's pretty good yeah
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it was far in developpement if i remember well
12:17
12:18
a lot was done back then in 2018 (edited)
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Funmanteddy
Ictf is most active it’s been in awhile
saw only 1o1 thru the days
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there were a few PRs by learath and some others said they'd look into it but no one else actually contributed
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Remove unused variables to fix the macOS build. Update GTest to fix test build. See ddnet/ddnet#3761.
20:04
b373c2a Remove dead code - Robyt3 3f759d3 Bump GTest version to latest master as of 2021-... - heinrich5991 547a0c0 Revert "Manually patch gtest to allow CMake ver... - Robyt3 7f7bffd Merge pull request #3199 from Robyt3/CI-Build-F... - oy
20:06
9aba4e6 Remove additional line breaks from log messages - Robyt3 e582949 Fix/improve log messages - Robyt3 bf12b57 Merge pull request #3153 from Robyt3/Log-Newlines - oy
20:07
ba34d94 Fix last active LAN browser filter not being re... - Robyt3 66738dc Merge pull request #3152 from Robyt3/Browser-Ac... - oy
20:07
fddfe81 Fix RenderHSLPicker() arg naming - ChillerDragon d815757 Merge pull request #3151 from ChillerDragon/pr_... - oy
20:13
478c80f Fix editor animation offset being affected by a... - Robyt3 fa37509 Merge pull request #3147 from Robyt3/Editor-Ani... - oy
20:16
56234e1 Separate editor update and render to fix slow j... - Robyt3 a2e9d38 Merge pull request #3164 from Robyt3/Editor-Joy... - oy
20:17
ad18d73 fix: use sizeof CTuneParam instead of int - Marvin Winkens 12d8b00 Merge pull request #3146 from AssassinTee/fix/u... - oy
20:24
5762adb Fix undefined behavior in fixed point number co... - Robyt3 cb9ac4d Fix undefined behavior in random_int - Robyt3 92a8741 Adjust code format - Robyt3 f839f80 Merge pull request #3143 from Robyt3/math-fixes - oy
20:29
d5c53ae Fix spelling in comment - Robyt3 8286387 Adjust if code style - Robyt3 1f7aef4 Reduce duplicate code when activating seekbar - Robyt3 c2d7b82 Reduce duplicate code when calculating demo UI ... - Robyt3 ecb7058 Move variable declarations - Robyt3
20:30
2 days in a row
20:34
8824cd0 Fix bug when reading reading chunks with a tick... - cinaera 030253c Restore compatibility with older demo versions - cinaera aae3024 Merge pull request #3126 from Robyt3/Demo-Tick-... - oy
20:36
84e07d6 Change naming of 'Frags' to 'Kills' in statboard - Robyt3 8ab9c7f Merge pull request #3133 from Robyt3/Stats-Frag... - oy
20:37
a5b5bcf Make scrollbar scale singletons static members ... - Robyt3 1b86d54 Merge pull request #3163 from Robyt3/ScrollbarS... - oy
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Funmanteddy
He came back in the ddnet discord
I just looked (edited)
20:48
he fukken hates water
😭 1
20:48
😄
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as in, not the design I worked on
21:17
but in general
21:17
he hates the slowing aspect which is... well, accurate
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quake main
21:21
jump pads
21:21
we need
21:25
we need the ice
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Stiopa
he hates the slowing aspect which is... well, accurate
but this will force player to move around water without jumping into (edited)
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there are very few fast-paced games with water
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so player should be able to move better
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it's intuitive to implement because it's real-world thing but rarely brings something interesting
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if anything it would be for mods to use tbh
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Dune
there are very few fast-paced games with water
sauerbraten comes to my mind
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🤯 2
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underwater vortexes
21:35
accelerating players
21:35
while doing some damage
21:35
like grenade launchers
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jxsl13
underwater vortexes
yooo that would be cool
Exported 66 message(s)