It is only used for demos so do not send it if
no demo record is running. Same as the counter part CNetMsg_De_ClientEnter already does it
if(m_pDemoRecorder->IsRecording())
{
CNetMsg_De_ClientEnter Msg;
Msg.m_pName = pMsg->m_pName;
Msg.m_ClientID =
pMsg->m_ClientID;
Msg.m_Team = pMsg->m_Team;
Client()->SendPackMsg(&Msg,
MSGFLAG_NOSEND|MSGFLAG_RECORD);
}
Does not change behavior or fix any bug as far as I am aware. Just makes it more obvious while reading the c...