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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-12-03 00:00:00Z and 2022-12-04 00:00:00Z
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Went through the issues and saw this low-hanging fruit; should resolve #2421. The issue also mentions controller/tabbing navigation. That's a task with lots of design questions though, I'd split that into a separate item once this is integrated.
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Hope me just picking an issue at random and working on it is alright. 👀
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the PR looks good to me
17:13
unfortunately, development has pretty much stalled, you might not see an answer from Oy in months
epikspin 1
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Ah, sad to hear. Already gathered as much, so I'm fine with that. Figured I'll just contribute something, even if it takes months or years to hear back.
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ViMaSter
Hope me just picking an issue at random and working on it is alright. 👀
It's a good approach imo
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Was wondering if automating the releases could help. I work in DevOps for a living, but not sure how to best approach that, given most (if not all of it) is done by hand atm and I'm not sure if that's even wanted
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We already have CI and automated trunk zips
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So I figured "another button mapping, that's doable!" 🙃 (edited)
17:23
Only for dev builds though, right?
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Yeah but there isn't much point in randomly doing releases that tweaked a couple things in the engine and the UI
17:24
Actually crafting the release isn't nearly as much work as all the media stuff around it
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all the media stuff around it
Such as? 👀
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ViMaSter
all the media stuff around it
Such as? 👀
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Hm. Could set up a system that skims the GitHub Issues that were addressed between the last and next release and generate patch notes based on that, if we add a "what does this issue mean for players?"-section to them.
17:28
No idea what kinda CMS that's using though, the website isn't on GitHub I guess?
18:22
with some blogging extension, i guess (edited)
18:23
it might make sense to create some summary for github releases that can be copy & pasted into a new blog post. it's pointless to automate it completely. (edited)
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alternatively populate the GH releases via a pipeline and just have the website mirror it? that way if there's things like typos or updated binaries for some reason, they'd automatically propagate to the website
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ViMaSter
Hm. Could set up a system that skims the GitHub Issues that were addressed between the last and next release and generate patch notes based on that, if we add a "what does this issue mean for players?"-section to them.
We already pretty much do that, categorize and try to find the most meaningful issues from a player perspective, and have some nice new stuff to advertise with screenshots etc.
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ViMaSter
alternatively populate the GH releases via a pipeline and just have the website mirror it? that way if there's things like typos or updated binaries for some reason, they'd automatically propagate to the website
We had that awhile ago
18:45
Getting releases done, even considering that, isn't that much effort. I could craft one for tonight if we wanted to. Releases are rather conditioned by either getting enough interesting features or a security release
18:45
All past releases were triggered by this afaik
18:46
We lack both an active maintainer and enough content, and the two are in a bit of a negative loop
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