Context: Enabling / Disabling the joystick should affect other mappings
If I disable the joystick, then I shouldn't have to manually remap all the movement and weapon mappings. Why would I want "Fire" to map to "joystick1" if I've disabled joystick? I would like Teeworlds to keep a set of button mappings for "Joystick mode" and another set for "Mouse mode".
Solution: Make it easier to load/save configurations in the UI
Even if I have to manually remap the movement / weapon bindin...