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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-08-18 00:00:00Z and 2022-08-19 00:00:00Z
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is it me or teeworlds.com is really slow right now
03:46
chinese servers are having trouble contacting masters as well
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@Dune My infclassCR server support 256 players(test). Before. Its can register to the master server and show server info in master server . Today i can't find it in master server. But if i change server sv_max_clients to 64, its can register to master server. Is it a bug?
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RemakePower
@Dune My infclassCR server support 256 players(test). Before. Its can register to the master server and show server info in master server . Today i can't find it in master server. But if i change server sv_max_clients to 64, its can register to master server. Is it a bug?
⭐♥ST-Chara♥⭐ 2022-08-18 08:35:00Z
dude.. Just go check master-ban...
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RemakePower
@Dune My infclassCR server support 256 players(test). Before. Its can register to the master server and show server info in master server . Today i can't find it in master server. But if i change server sv_max_clients to 64, its can register to master server. Is it a bug?
I dont think you can report more than 64 players
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⭐♥ST-Chara♥⭐ 2022-08-18 13:48:07Z
true
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Dune
I dont think you can report more than 64 players
it can work but not visible for players ig, only server side
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yes, you just don't report it to the masterservers right
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I guess so yes if he did it properly, maybe his server is registered but client cannot parse the infos?
14:18
0.7 isn't using https masters, is that right? (edited)
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no, it is not using https masters (edited)
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i think fokkonaut's server shows properyl and he supports 128 players
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yes so maybe his server is registered but the data sent to client is invalid when the client asks for server info, idk (edited)
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Chairn
i think fokkonaut's server shows properyl and he supports 128 players
HTTP master allow more than 64 players, and I made a fix to ddnet client so they can actually show 128 players in the server browser.
21:03
For 0.7, I register 2 servers if > 63 players
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fokkonaut
HTTP master allow more than 64 players, and I made a fix to ddnet client so they can actually show 128 players in the server browser.
I mean, in the browser scoreboard. The max clients number was possible before already thanks to the extended serverinfo protocol from ddnet, but it only showed 64 players in the browser's scoreboard (edited)
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