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Between 2022-08-02 00:00:00Z and 2022-08-03 00:00:00Z
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chillerdragon BOT 2022-08-02 06:10:02Z
Ewww who let rei in
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[quakenet] ChillerDragon BOT 2022-08-02 13:23:32Z
Why does my client send like 1000 null bytes in the beginning of the connection to my local server? Seems like a waste of bandwith
13:23
or am i reading that wrong?
13:26
yea no i confirmed with tcpdump that looks like waste
13:27
13:27
the first three packets of client and server. It starts with a bunch of nullbytes from the client with a smol response from the server and yet another big chunk of nullbytes from the client. Whats the use of that?
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ChillerDragon: I don't know if all the null bytes are intended, but some of them are for amplification protection
13:37
the problem with initial UDP packets is the potential for amplification attacks using spoofed attacks
13:37
since the server only responds to large packets (I think >512 bytes) with small packets (<50 bytes), the amplification factor is like 1/10, so no attacker is going to use that for attacking other servers
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[quakenet] ChillerDragon BOT 2022-08-02 13:38:15Z
ah i see ok thats fair
13:39
i wonder if more data could be squeezed in tho like username and skin info etc
13:39
but thats probably messing with the whole order of how things should work
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the very first packet can't contain a lot of data, the server won't remember any of it
13:40
it's just going to send a challenge so the client can connect
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[quakenet] ChillerDragon BOT 2022-08-02 13:40:10Z
yea thats what i thought
13:40
thanks a lot :)
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you could hide secrets in this for your mod tho
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[quakenet] ChillerDragon BOT 2022-08-02 15:53:44Z
yeah nice idea :)
Exported 18 message(s)