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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-06-28 00:00:00Z and 2022-06-29 00:00:00Z
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insert sad emoji
πŸ‘ 1
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@heinrich5991 why so, Idk much but you seem to be the one that did so many things for this game
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ReiTW
@heinrich5991 why so, Idk much but you seem to be the one that did so many things for this game
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it's unfortunate and I think it is a totally understandable reasoning
12:35
I wouldn't pass my work onto someone not on the same page, if possible! that being said, I think that the inactivity might be hurting development way more
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I didn't feel we weren't on the same page
12:37
I think he thought that I'd develop teeworlds the ddnet way, but I don't think this was a reasonable assumption going by my PRs etc. to teeworlds. also we never actually talked to each other about it…
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it's not like talking to oy is easy
12:38
considering he... uh... disappears for months or end
12:38
and rarely enters bridge
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that's basically the reason for the thread. and that was in 2016
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I realize
12:38
not much haschanged
12:39
Hey @oy, don't you want to give @Robyt3 a chance to maintain teeworlds, he's really activly pushing new prs and fixes stuff very quickly. I think this is a great chance for teeworld...
12:39
and this is still an active issue :)
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Stiopa
and rarely enters bridge
he was regularly on IRC at that time, nowadays less so
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Stiopa
and this is still an active issue :)
it's not really active, oy just doesn't close such issues
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Dune
it's not really active, oy just doesn't close such issues
Fair enough. But I think it's still good to reflect on
12:44
seeing how... I feel like contributions nowadays are even more rare than before :)
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the maintainer role requires a large set of skills that few people have anyway, it's a tough replacement
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Stiopa
seeing how... I feel like contributions nowadays are even more rare than before :)
they are, it's a vicious circle of motivation
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I recognize that. and I do agree that it is a vicious circle the circle needs a shakeup like a new version being released (0.7) temporarily got the development rolling
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that's true, but that is also in part because it was really bad and needed a lot of quick fixes
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Dune
that's true, but that is also in part because it was really bad and needed a lot of quick fixes
fair enough. That being said it seems like the 0.8 milestone has not moved one bit and won't be anytime soon?
12:54
1. I don't see anyone around developing enough features to justify a major release (edited)
12:55
2. and there is a complete lack of directions regarding gameplay additions since matricks departure which make releases uninteresting for the general public, even when there is a large code diff (edited)
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most certainly skin change was cool but not "woah!"
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and that's the biggest woah most players had in 0.7, according to a bit of polling after release
12:57
doesn't justify throwing 7 years of mod content away
12:57
especially since it also throws 7 years of skin content..
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which is why we see a magnitude of players in 0.6 :)
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Implement Ice based on #5313 Ice skids: Should be visually equal to my video: https://www.youtube.com/watch?v=WixRWjyqm1o Yes, this looks like a lot, but most comes from the base PR. Just Review ...
12:59
if these ddnet pull requests go forward I think that main teeworlds will essentially be nailed in the coffin
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"main teeworlds" has been like that for years and nothing will change
12:59
it costs too much to break compatibility
13:00
we'd need too much dev power
13:00
0.7 attracted a lot of vanilla players but they all left after getting smashed by old players, that's the curse of old games
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I can confirm. There is about a few hours of full ctf5 game everyday and new players get destroyed
13:01
at least in the past the old and new players would not mix together that much :)
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yeah, not much to do short of a matchmaking system that we don't have the playerbase for
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because there was a variety
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yes, but that's not a misdesign of sorts
13:02
it's just the game aging
13:02
same issue happens in old WoW
13:02
the lower level worlds would be empty because 95% of the population would be max lvl
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why are we not trying to make dev meetings and get new people involved like Stiopa, Assa and Robyt3 as part of the team making decisions working on goals together .. wouldn't that be a start? I would be so motivated to make new maps for 0.8 do graphics and all that but I need assurance that shit is happening else I'm not motivated as I'm feeling I'm wasting my time
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That is fair enough, the aging part is independent but the game failing to attract and keep new playerbase in the first place is also part of the problem were there more servers in the first place for new players, there could be less stark contrast? Also, to add onto the mod argument: mods helped alleviate the "skill issue". When I was a new I would play tons of 0.6 mods where I wouldn't be destroyed by the hardline vanilla pros
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Zatline
why are we not trying to make dev meetings and get new people involved like Stiopa, Assa and Robyt3 as part of the team making decisions working on goals together .. wouldn't that be a start? I would be so motivated to make new maps for 0.8 do graphics and all that but I need assurance that shit is happening else I'm not motivated as I'm feeling I'm wasting my time
not enough dev power
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to justify getting a meeting
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Stiopa
That is fair enough, the aging part is independent but the game failing to attract and keep new playerbase in the first place is also part of the problem were there more servers in the first place for new players, there could be less stark contrast? Also, to add onto the mod argument: mods helped alleviate the "skill issue". When I was a new I would play tons of 0.6 mods where I wouldn't be destroyed by the hardline vanilla pros
the game attracted a lot of new players/newbies back during 0.7 release, it just didn't keep them because they got smashed by a very aged population
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I wonder whether the game had mods for 0.7 then, would more players had been kept
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and yeah even 10 years ago vanilla/instagib was still rough on newbies who already deserted it for more casual mods
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Stiopa
I wonder whether the game had mods for 0.7 then, would more players had been kept
well, yes if you could magically keep the 0.6 mods
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Dune
not enough dev power
that's why it's important to reecruit new devs that are motivated as the names I mentioned
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Zatline
that's why it's important to reecruit new devs that are motivated as the names I mentioned
still not enough to make the required large features
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the 0.8 milestone is daunting
13:08
and how would the 0.8 features be implemented even? on the master branch or on separate branch?
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I think adding more devs would help in getting more devs
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Stiopa
I wonder whether the game had mods for 0.7 then, would more players had been kept
0.7 would not be nearly as successful as it was (and by all accounts, not much) without the large efforts to port some client and server mods
13:09
I doubt we'd have people to do that all over again
13:09
and even then we lost most of the content
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Stiopa
and how would the 0.8 features be implemented even? on the master branch or on separate branch?
that's trivial, just two branches
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sounds good
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it took like a year to recreate some of the basic high-demand content to make 0.7 bearable
13:11
from chiller, fokko, redix, myself and more
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heinrich5991
I think adding more devs would help in getting more devs
I feel like having a reliable way of contacting the maintainer would be a huge step forward already...
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it would be a huge step forward, but not sufficient
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Dune
it would be a huge step forward, but not sufficient
do you want to imply that it shouldn't be done because it's not sufficient?
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that strategy sounds stupid
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heinrich5991
that strategy sounds stupid
have to agree
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overcoming one issue with no plans to overcome the others sounds more stupid to me
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well overcoming one issue could help to overcome the others
13:13
no guarantee, of course :)
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Stiopa
well overcoming one issue could help to overcome the others
well that's how you tackle a problem usually u work it out step by step
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well it depends on the issues
13:15
Dune is right that the other issues are seemingly impossible to tackle
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I was all for overcoming the maintainer issue back when the rest seemed like it could be overcome, but now I don't feel that way again.
13:17
we could release 0.7.6 with the years of stuff we have. most likely little to no client/server mods will bear with the huge code diff and update
13:17
people using default client or server will enjoy the improvements
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Let's say we get some really cool features for 0.8 Unless we actually have the mods (or at least ddnet's guarantee for some compatibility?) then the version would die faster than 0.7 (and good luck getting ddnet to support 0.8 with the code diff)
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Stiopa
Let's say we get some really cool features for 0.8 Unless we actually have the mods (or at least ddnet's guarantee for some compatibility?) then the version would die faster than 0.7 (and good luck getting ddnet to support 0.8 with the code diff)
exactly
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now I did say good luck. But I do not find it impossible (even now after posting the PR on the ddnet git) (edited)
13:22
stuff can be speculated but speculations are just that - speculations I don't think anybody speculated among us becoming a hit πŸ˜† The issues of a potential 0.8 seem unable to be overcome from current perspective
13:23
but assuming there is more contact between the contributors and the maintainer could revive the hopes not just in the contributors, but also in the eyes of the mod makers
13:24
If mod-makers see that the game is moving forward once again, perhaps they would reconsider once again "chasing the vanilla code-base"
13:25
for 0.6->0.7 it was a silly thing to consider. no gameplay changes, who would want to continue updating if everything was working right?
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ah, yes, you could suppose if you just make a super shiny great feature-rich 0.8, content creators will flock, create and port content
13:26
I find that overly optimistic, but that's not impossible indeed
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Personally I do not believe that it would happen, at least not in some grander scheme I kind of believe in the middle, where the game could just move forward without dying
13:28
and I would hope the "moving forward" part could attract people to actually tackle the issues that are currently sitting dormant
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getting the minimal content out at 0.7 release so people don't just nope out was a crapton of effort I remember
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sadly I cannot speak on that
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the first dummydrag races we had on releases with buzzing activity of non-ddneters were a ton of fun though πŸ™‚
13:31
(by non-ddneters I mean, we were all newbies on the first map, it's not a jab or something)
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when 0.7.1 was released I was in the middle of developing my project for another game so I had no idea of what was happening over here xD
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that being said I'd rather try to get the ball rolling than let the game wither away
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Dune
Click to see attachment πŸ–ΌοΈ
the rare chance of Oy being on a server? definitely screenshot worthy!
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Stiopa
when 0.7.1 was released I was in the middle of developing my project for another game so I had no idea of what was happening over here xD
np man πŸ™‚
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Stiopa
the rare chance of Oy being on a server? definitely screenshot worthy!
Oy made that map lol
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ohhh yeah I think I remember that!
13:34
something something xyz, right?
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xyz_ddrace2
πŸ‘ 2
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heinrich5991
that strategy sounds stupid
that being said, I can definitely reflect this notion. Not doing anything to fix the current issues just seems like a bad idea
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yes, not doing anything will not achieve anything
13:36
it's not a winning strategy, it's a low-effort losing strategy
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not a fan of that :P but can't blame anyone for such strategy with the current activity either.
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I don't personally foresee a path to a solution. If I would I would be doing it
13:41
others can disagree
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doesn't hurt to theorize though of course
13:49
and when I started developing my own little water project I was hoping either two things would happen: 1. it would garner some interest, there would be a clear sentiment of "I like this", and with this greenlight and interest somebody more experienced would take over and perhaps redo it much better than I ever could 2. Would be deemed too gamechanging and simply rejected instead it is left in a third option: nobody knows if it could be 1. or it could be 2. perhaps the worst fate of all :) (edited)
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Zatline
why are we not trying to make dev meetings and get new people involved like Stiopa, Assa and Robyt3 as part of the team making decisions working on goals together .. wouldn't that be a start? I would be so motivated to make new maps for 0.8 do graphics and all that but I need assurance that shit is happening else I'm not motivated as I'm feeling I'm wasting my time
and I must agree with this, at least partially like any point of a common forum with a meeting and stuff would be much more preferable to the current status quo
13:55
(I say partially because I am not sure if I want to get involved in anything more than I am in right now πŸ˜› )
13:55
not sure whether Assa and Robyt would want to get more involved πŸ˜‰
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heinrich5991
I didn't feel we weren't on the same page
and this message gives me a notion that, providing there had been more communication, there was a non-zero chance an agreement could be reached (edited)
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I don't think Oy trusts heinrich enough for that
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does he trust anyone ?
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various people with various responsibilities
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I'm not interested in maintaining teeworlds currently. can barely keep up with ddnet
14:31
however, I don't understand what kind of trust is missing. people get added to ddnet regularly. if they do something that's bad they're told to stop. why would that not work for teeworlds?
14:31
i.e. basically anyone with some base trust from the community should be good
14:32
let it be Dune (long-term community member) or Robyt3 (recent new developer)
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if that would happen this would not include a change in politics/design so it would not encompass 1. any design decision PR 2. any technically complex PR as neither of us have enough experience for that so it would only fasten the process with small PRs and bugfixes. I agree it would be an improvement and motivate more devs, but it does not really help with the bulk of large PRs, for which people can already contribute to the accepting process without write access with reviews etc. Very few do. Also, Oy was very responsive after 0.7 release even with small bug reports, so getting Oy motivated to do it himself is also an alternative.
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well even with extra maintainers doing small PRs could maybe free Oy to tackle some of the larger ones
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lets find magnus & ask him to talk to Oy
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that will achieve nothing, matricks fully respects Oy decisions and will decidedly not interfere with any
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after all Matricks selected Oy (edited)
17:24
but I would definitely want magnus to take a look at Ice and Water PRs. at least for his thoughts on that :)
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pretty sure he really wants not to be part of the process
17:25
but I also think he would like it ;)
17:25
he loved mmotee
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well. I just want his thoughts, not to make him part of the process
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can someone link the teeworlds repo for me?
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Thanks
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doesn't work for me (fwiw) (edited)
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fixed
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