it's unfortunate and I think it is a totally understandable reasoning
12:35
I wouldn't pass my work onto someone not on the same page, if possible!
that being said, I think that the inactivity might be hurting development way more
I think he thought that I'd develop teeworlds the ddnet way, but I don't think this was a reasonable assumption going by my PRs etc. to teeworlds. also we never actually talked to each other about itβ¦
Hey @oy, don't you want to give @Robyt3 a chance to maintain teeworlds, he's really activly pushing new prs and fixes stuff very quickly. I think this is a great chance for teeworld...
I recognize that.
and I do agree that it is a vicious circle
the circle needs a shakeup
like a new version being released (0.7) temporarily got the development rolling
1. I don't see anyone around developing enough features to justify a major release(edited)
12:55
2. and there is a complete lack of directions regarding gameplay additions since matricks departure which make releases uninteresting for the general public, even when there is a large code diff(edited)
Implement Ice based on #5313
Ice skids:
Should be visually equal to my video:
https://www.youtube.com/watch?v=WixRWjyqm1o
Yes, this looks like a lot, but most comes from the base PR. Just Review ...
12:59
if these ddnet pull requests go forward I think that main teeworlds will essentially be nailed in the coffin
why are we not trying to make dev meetings and get new people involved like Stiopa, Assa and Robyt3 as part of the team making decisions working on goals together ..
wouldn't that be a start? I would be so motivated to make new maps for 0.8 do graphics and all that but I need assurance that shit is happening else I'm not motivated as I'm feeling I'm wasting my time
That is fair enough, the aging part is independent
but the game failing to attract and keep new playerbase in the first place is also part of the problem
were there more servers in the first place for new players, there could be less stark contrast?
Also, to add onto the mod argument: mods helped alleviate the "skill issue". When I was a new I would play tons of 0.6 mods where I wouldn't be destroyed by the hardline vanilla pros
Zatline
why are we not trying to make dev meetings and get new people involved like Stiopa, Assa and Robyt3 as part of the team making decisions working on goals together ..
wouldn't that be a start? I would be so motivated to make new maps for 0.8 do graphics and all that but I need assurance that shit is happening else I'm not motivated as I'm feeling I'm wasting my time
That is fair enough, the aging part is independent
but the game failing to attract and keep new playerbase in the first place is also part of the problem
were there more servers in the first place for new players, there could be less stark contrast?
Also, to add onto the mod argument: mods helped alleviate the "skill issue". When I was a new I would play tons of 0.6 mods where I wouldn't be destroyed by the hardline vanilla pros
Let's say we get some really cool features for 0.8
Unless we actually have the mods (or at least ddnet's guarantee for some compatibility?) then the version would die faster than 0.7 (and good luck getting ddnet to support 0.8 with the code diff)
Stiopa
Let's say we get some really cool features for 0.8
Unless we actually have the mods (or at least ddnet's guarantee for some compatibility?) then the version would die faster than 0.7 (and good luck getting ddnet to support 0.8 with the code diff)
now I did say good luck. But I do not find it impossible (even now after posting the PR on the ddnet git)(edited)
13:22
stuff can be speculated but speculations are just that - speculations
I don't think anybody speculated among us becoming a hit
The issues of a potential 0.8 seem unable to be overcome from current perspective
13:23
but assuming there is more contact between the contributors and the maintainer could revive the hopes not just in the contributors, but also in the eyes of the mod makers
13:24
If mod-makers see that the game is moving forward once again, perhaps they would reconsider once again "chasing the vanilla code-base"
13:25
for 0.6->0.7 it was a silly thing to consider. no gameplay changes, who would want to continue updating if everything was working right?
Personally I do not believe that it would happen, at least not in some grander scheme
I kind of believe in the middle, where the game could just move forward without dying
13:28
and I would hope the "moving forward" part could attract people to actually tackle the issues that are currently sitting dormant
and when I started developing my own little water project I was hoping either two things would happen:
1. it would garner some interest, there would be a clear sentiment of "I like this", and with this greenlight and interest somebody more experienced would take over and perhaps redo it much better than I ever could
2. Would be deemed too gamechanging and simply rejected
instead it is left in a third option:
nobody knows if it could be 1. or it could be 2.
perhaps the worst fate of all :)(edited)
Zatline
why are we not trying to make dev meetings and get new people involved like Stiopa, Assa and Robyt3 as part of the team making decisions working on goals together ..
wouldn't that be a start? I would be so motivated to make new maps for 0.8 do graphics and all that but I need assurance that shit is happening else I'm not motivated as I'm feeling I'm wasting my time
and I must agree with this, at least partially
like any point of a common forum with a meeting and stuff would be much more preferable to the current status quo
13:55
(I say partially because I am not sure if I want to get involved in anything more than I am in right now )
13:55
not sure whether Assa and Robyt would want to get more involved
and this message gives me a notion that, providing there had been more communication, there was a non-zero chance an agreement could be reached(edited)
I'm not interested in maintaining teeworlds currently. can barely keep up with ddnet
14:31
however, I don't understand what kind of trust is missing. people get added to ddnet regularly. if they do something that's bad they're told to stop. why would that not work for teeworlds?
14:31
i.e. basically anyone with some base trust from the community should be good
14:32
let it be Dune (long-term community member) or Robyt3 (recent new developer)
if that would happen this would not include a change in politics/design so it would not encompass 1. any design decision PR 2. any technically complex PR as neither of us have enough experience for that so it would only fasten the process with small PRs and bugfixes.
I agree it would be an improvement and motivate more devs, but it does not really help with the bulk of large PRs, for which people can already contribute to the accepting process without write access with reviews etc. Very few do.
Also, Oy was very responsive after 0.7 release even with small bug reports, so getting Oy motivated to do it himself is also an alternative.