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Teeworlds
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Between 2022-04-12 00:00:00Z and 2022-04-13 00:00:00Z
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cat-master21 BOT 2022-04-12 00:41:38Z
You can see this at: https://github.com/cat-master21/teeworlds/releases. Each OS needs a different tag because they run on multiple machines meaning multiple times does automatic release get pushed...
A retro multiplayer shooter. Contribute to cat-master21/teeworlds development by creating an account on GitHub.
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DDNet just implemented a vulcan backend which doubled my fps <.< might be worthy to implement
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here is the PR if you are interested: https://github.com/ddnet/ddnet/pull/4687 Notice the nice graphs, the Y axis is in Frametimes in ms (!= FPS) meaning lower values = better
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I get over 3-4k fps with it
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Will still not use it
12:01
Opengl 3.3
12:01
best
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[quakenet] minus BOT 2022-04-12 12:05:55Z
did teeworlds have multiple backends before?
12:06
because you certainly can't replace opengl with vulkan, that'll not work on many systems
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I don't think teeworlds ever had?
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in ddnet before u could choose between opengl 1 and 3
12:07
and 3.3
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no, only ddnet has this feature, while teeworlds has at least wrapped it's functionality around the backend
12:08
I think they got it running on windows, linux and mac (for all backends). If you can't you could still fallback to another setting
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Assa
thank you ^^ I already understood the code, but it's still a bit hackish. Does Teeworlds have a map Type like std::map?
of course
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I still need to do that bugfix PR <.<
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oof vulkan
Exported 18 message(s)