Currently we are using nice fixed values for elasticity like 0.0 for players and 0.5 for flags. I am not a big fan of magic numbers, so I added tuning variables for them. I tested it with gametype mod
and everything works fine, as long as you don't go over 1.0 for the Y-direction and 1.1 for the X-direction. Otherwise it's possible to clip through walls, but changing tuning values to unrealistic values is bound to break the game.
Why am I doing this? With the introduction of materials fr...