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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-03-21 00:00:00Z and 2022-03-22 00:00:00Z
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I've written a new game mode, "Teamworlds". It emphasizes teamplay better then capture the flag mode by introducing player classes. It also brings variety to the number of possible game styles. Class selection is implemented by a "lobby map", where players choose a class by picking up an appropriate item. Immediately after that they are teleported to the actual map, where the battle goes. I would like my work not to perish once I stop playing the game. I am ready to put an extra effort ...
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The map search for client and demo recorder now scans all subfolders for a map with correct name and hash instead of stopping on the first map with the correct name, which may not have the correct hash. The map search for demo player now scans the maps folder and its subfolders for a map with the name and CRC specified by the demo, instead of only looking in the downloadedmaps folder. Some refactoring to reduce duplicate code.
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