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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-16 00:00:00Z and 2022-02-17 00:00:00Z
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Add updated scripts to detect variable name style violations. Remove the obsolete scripts/refactor_count.py. Remove the // ignore_convention comments that were only used by this script. All currently incorrectly named identifies found with the new scripts ``` src/game/gamecore.h:28:21: sapNames: should start with 'ms_ap' src/game/gamecore.h:150:21: PHYS_SIZE: should start with 'ms' src/game/gamecore.cpp:5:28: s_apNames: should start with 'm_ap' src/game/gamecore.cpp:53:29...
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@Dune why do entities have a TickDefered and why do they need it? What is the difference to the default "Tick"
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I'm not the documentation of Teeworlds. I don't know. You can generate the documentation of Teeworlds through cat /dev/null > docs.md
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haha 😄 okay sorry
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Sort the maplist on the server-side, so it's also sorted on the client-side.
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Increase size for maplist entries to from 32 to 128. This still works in the console autocompletion: !screenshot_2022-02-16_23-12-42 Unusualy names like 127 times the letter m don't fit in the autocompletion, though. The last commit at least fixes the autocompletion scrolling going back and forth on overlong entries. Do not add maps with longer names to the map list, as those ma...
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