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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-15 00:00:00Z and 2022-02-16 00:00:00Z
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Assa
@LordSk 🦋 do you have an issue for the editor for me? The last week I am on fire 🔥 and I want to do more as long as my motivation is up
I guess I could lay out the plan I have in mind and if you feel like tackling it that would be awesome
00:06
I'll try to open an issue tomorrow
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@LordSk 🦋 already added an issue and a PR, you might want to Review it,doesn't take over a Minute
00:10
3520bec fix: initialze DragMoveOverlayRect to prevent c... - Marvin Winkens 81c95de Merge pull request #3074 from AssassinTee/fix/e... - LordSk
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@Assa you'll have to manually close https://github.com/teeworlds/teeworlds/issues/3073 because merging into other branches than master does not automatically close issues
Click here: PS Screenshots are not working >:( Crashlog: Exception: Exception 0x80000003 encountered at address 0xcba8bc Reason: some object is null
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sometimes I play commit-Tabu: Write a commit message without the words "feature, fix, bug, crash, refactor"
12:16
39efb8f Mark AddMaplist parameter as const - Robyt3 8fc3405 Enable mapversion sending in versionsrv, improv... - Robyt3 059ed7f Group map version entries by minor version - Robyt3 e31eac1 Merge pull request #3044 from Robyt3/versionserver - oy
12:29
acd2d59 Adjust pointer code style - Robyt3 3d9f8d4 Remove unused COMMAND_CALLBACK - Robyt3 50f2e8d Fix variable name - Robyt3 497ee5d Move method declarations - Robyt3 8c075e4 Remove dead code - Robyt3
12:43
PR time
12:46
Flag on spot is in the air. Dropped flag is on the ground.
12:48
(it's semi active again)
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I had a branch for that, but it's a bit of a nightmare
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well thats a oneliner
13:04
i can even tell you what you need to change: items.cpp RenderFlag add Y-offset for AT_FLAGSTAND
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ok what is happening
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Assa
i can even tell you what you need to change: items.cpp RenderFlag add Y-offset for AT_FLAGSTAND
the issue is more of a discussion on how its hould be done :P
13:04
I proposed map and client toggle
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closes #2157 Implemented this by rendering the body colour textures onto stencil buffer to cut marking textures. I did not update any textures so there are no visible changes. Basically, allows you...
13:05
I rebased it and resolved his comment ofc
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hopefully oy will look at the PR now
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so much was merged in the past two weeks (edited)
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TsFreddie
so much was merged in the past two weeks (edited)
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I wouldn't look at large code diffs as a positive. The positive are features - code change is always a downside, especially additions.
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on the other side large features come with large code diffs
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yes, it's an acceptable downside 😉
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the other way is not true
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btw, have you seen the Dune 2021
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yes, but that's offtopic
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sorry
13:23
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Refactor, refactor, refactor
✅ 1
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Robyt3
hopefully oy will look at the PR now
Pray to oy, morning and evening.
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Because the good guy microsoft respects the old habit of using local codepages for source code in Asia. (In china and japan MSVC defaults to treating the source code as GBK and SHIFT_JIS encoded still.)
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TIL I can't compile teeworlds in china.
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TsFreddie
TIL I can't compile teeworlds in china.
oO
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yo, does anyone know if the projectile animations are the same as ddnet? because on vanilla it looks more "fluid/smooth" than ddnet
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Deleted User
yo, does anyone know if the projectile animations are the same as ddnet? because on vanilla it looks more "fluid/smooth" than ddnet
That could be caused with DDNet's antiping, perhaps?
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Stiopa
That could be caused with DDNet's antiping, perhaps?
maybe, but even with antiping disabled it really looks smoother on a vanilla based server
14:51
on a vanilla server the particle seems to have many more frames per second
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nobody really knows, there are differences in code, maybe missing updates on both sides
👍 1
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Use SERVER_TICK_SPEED where appropriate. Reuse existing Freq variable instead of querying time_freq multiple times.
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See #3076. Does this fix all errors and warnings with VS2019 for you @AssassinTee?
Exported 54 message(s)