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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-14 00:00:00Z and 2022-02-15 00:00:00Z
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Stiopa
@LordSk 🦋 what's the status on editor2? I haven't seen much activity and I am curious if it is going anywhere!
status is: I wish I had more time, I have plans for it but I can't execute them right now
♥️ 1
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LordSk 🦋
status is: I wish I had more time, I have plans for it but I can't execute them right now
That's a shame! I hope things go your way and you will have plenty of time in the future!
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hopefully yeah
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@Stiopa I gave some feedback on the issue back when it was introduced, I'll try to find some time to give feedback on the current product. No promises 🙂
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Stiopa
@Dune could I ask you to give the water concept a little review? On the feature side, rather than code ;) Even oy himself stated that there was not enough feedback on the git, and I am wishing to change that
Guess I changed that, but yes more feedback from others would be cool 😄 Sometimes I get lost in the review flow
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@LordSk 🦋 do you have an issue for the editor for me? The last week I am on fire 🔥 and I want to do more as long as my motivation is up
11:30
Also @Dune wouldn't it make sense to add an editorV2 milestone and link all issues there? It's hard to pick any if you don't have a good overview (edited)
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There already are editorv2 issues aren't there?
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Filter with the editor2 tag
11:33
Thank you ❤️
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LordSk 🦋
status is: I wish I had more time, I have plans for it but I can't execute them right now
but it's possible/likely you don't get quick feedback atm 😉
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I'm am aware how to do this, but thank you xD ❤️
11:47
doesn't matter, if I spam features enough someone will answer me eventually
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I wanted to load a map out of my giant maps directory. Unforuntaly there are >1000 maps in it and the new editor was really really slow and freezing.
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this is not a problem with the old editor?
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Click here: PS Screenshots are not working >:( !crash_reproduce

Crashlog:

Exception: Exception 0x80000003 encountered at address 0xcba8bc

Reason:

some object is null
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Dune
this is not a problem with the old editor?
No, it's working on the older editor* (edited)
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There is a symmetry issue on ctf2's bases this was brought to my attention by MM and FroZen both agreed that it would be best to probably use blue side spacing for both bases.
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Stiopa
@Dune could I ask you to give the water concept a little review? On the feature side, rather than code ;) Even oy himself stated that there was not enough feedback on the git, and I am wishing to change that
psst. in regards to this, @heinrich5991 I'd love to hear from you too! 😄
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since this is mostly a game design question, it would be ideal to get feedback from our non-developer skilled teeworlds elders 🙂 @Deleted User
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Ubu? I haven't heard that name in years
19:21
just kidding, he is mentioned pretty often :P
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zombie noises
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jxsl13
zombie noises
Zomb in vanilla when ;'(
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what's the point of including mods as part of the game?
19:58
often times multiple community mods compete on the same aspect and the most popular one wins
19:58
with official gametypes, you lose this benefit
19:58
that is why server-side race was given up upon - can't compete with existing community mods
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The client hangs in CSound::Init when calling SDL_InitSubSystem, inside the PulseAudio library code on Ubuntu. I think this is an issue with SDL and not with PulseAudio, as it works with the ddnet client, which uses a newer SDL version. Workaround: Play without sound using snd_init 0. ``` [2022-02-14 20:33:44][client]: starting... [2022-02-14 20:33:46][sdl]: SDL version 2.0.10 (dll = 2.0.10) [New Thread 0x7fffe68e9700 (LWP 27983)] [2022-02-14 20:33:46][render]: opengl max t...
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Dune
that is why server-side race was given up upon - can't compete with existing community mods
Sounds like a good reason to simply implement race from the mod directly
20:22
"simply"
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the dominating mod at the time was massive, included SQL support etc. it would be a daunting task to port this into trunk teeworlds
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ubu not having spoken once in this discord doesn't help ^^
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can sb explain to me where the flag is rendered behind the Tee?
21:05
it's somewhat complicated and I don't get it
21:06
21:07
but there is code to prevent rendering this if the flag is not at the FLAGSTAND
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One of the newer changes in the master does that, I am at windows 10 (with all features installed) ``` C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um\winnt.h(2482): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined. NMAKE : fatal error U1077: "C:\PROGRA~2\MICROS~1\2019\COMMUN~1\VC\Tools\MSVC\1424~1.283\bin\Hostx86\x86\cl.exe": ...
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Yeah i found it, it's hidden in some weird network objects which give me nightmares
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wouldn't you be looking for CItems::RenderFlag?
22:35
found it with debugging tho
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do you know the command to recompile the netcode only?
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there's a command to only recompile the netcode?
22:35
I just compile everything with Visual's Cmake and it just works 😅
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it's probably just python netcode.py
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btw you mentioned how water would fit for the material layer
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python datasrc/netcode.py
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but what about the coloring and the envelopes? 😅
22:38
Github's looking pretty active lately
22:38
Very happy with that ^^
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Stiopa
but what about the coloring and the envelopes? 😅
Thats absolutly no issue at all
22:39
no wait you're right 🤔
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Well originally I was thinking about making liquids special in a way
22:39
with a specialized layer where you could have several liquids at once... 😉
22:39
you know, lava et co...
22:40
and the "Tunes" with each liquid would be map-tied
22:40
Hmmm I think I was trying to implement that
22:41
oh I remember, this was a MASSIVE pain
22:44
but yeah, I think it'd be great for maps to be able to hold several liquids at once, each tuned on their own 😉
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@Stiopa thinking about this you could use the CustomLayer implemenation for water
22:46
this would also allow to add as many Water layers as you want
22:46
only downside is, that you need to call them "Water"
22:46
so it stays with "no issue at all"
22:53
half an hour debugging just to find the missed comma
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Assa
half an hour debugging just to find the missed comma
if(smth&&smth); DoSomething()
23:17
🙂
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@Dune i was missing a comma in network.py
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