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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-13 00:00:00Z and 2022-02-14 00:00:00Z
00:09
acefeb2 Update to latest version of bam in CI to fix VS... - Robyt3 ea16c54 Merge pull request #3067 from Robyt3/ci-bam - oy
00:10
addf833 Fix integer overflow of snapshot delta item size - Robyt3 0611369 Merge pull request #3066 from Robyt3/CSnapshot-... - oy
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@heinrich5991 does ddnet save their telelayer tiles different from a normal tilelayer? If I try to load it it doesn't show anything
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@Assa it has a compatibility-all-zeros layer IIRC
00:28
the actual data index is stored somewhere else
00:32
9c2e143 Allow swapping all serverlist filters - Robyt3 8645359 Add Race filter in server browser - Robyt3 622cd4e Fix error message on failure to load browser fi... - Robyt3 af2b80c Adjust usage of json parser with strings - Robyt3 9091395 Merge pull request #3065 from Robyt3/Race-Serve... - oy
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I guess it's impossible then what iam trying to do
00:33
thank you for the feedback tho
00:33
info*
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you were trying to let the client ignore the layers ingame?
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I can already detect any custom layer and show it in the editor, however I can't show the data of it when I don't know what is stored in it
00:39
As a proof of concept for my draft for custom layers I tried to load some 0.6 ddnet maps into default 0.7 teeworlds
00:41
but there is no way of knowing what data you need to load, in this case CTeleTiles or default CTiles
01:13
1e25d21 Extract CUI::DoLabelSelected, add Align paramet... - Robyt3 2d92e6a Use DoLabel instead of static CTextCursor - Robyt3 804f366 Improve vertical centering of various menu texts - Robyt3 993f835 Merge pull request #3053 from Robyt3/vertical-c... - oy
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  • Move CUIElementBase and CButtonContainer from CMenus to UI.
    • Game and editor have separate CUI instances but CUIElementBase has a static reference to CUI. This reference is always updated at the beginning of the game/editor render method (by calling CUIElementBase::Init again), to ensure that the correct CUI is being used.
  • Use the accessor methods (like UI()) instead of the underlying pointers in the UI element implementations.
  • Only pass kernel to CUI::Init to re...
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Fix chat name completion ending on key release already (4a6e5022579258adf61d2e849722b4a11c1d34ab). Previously, if you just pressed Tab once to complete the first name, the completion would already stop and pressing Tab again would insert the same name again after it instead of going to the second name. Various minor refactorings as explained by the commit messages.
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@Stiopa tried to test your water-client
17:54
got a weird windows error: "error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined."
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I have no idea what that means :D
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me neither (edited)
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and it didn't launch?
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server went fine tho
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yeah I was able to work on visual studio just fine
17:55
you could try to get an artifact from github actions
17:55
if your server is public I can hop in too
17:55
😉
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then I'll do this
22:50
I propose we replace ctf2 with this
22:50
Kappa
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@LordSk 🦋 what's the status on editor2? I haven't seen much activity and I am curious if it is going anywhere!
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Learath2
I would commit time into porting ddnet to 0.7 or 0.8 if we first gave teeworlds some mod friendly features
Does this still stand? :P
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I had much much more free time in 2020, maybe I'll have more in 2023 😄
23:44
Well... just curious
23:44
After one of the prior discussion I've been left with a belief that DDNet 0.8 is a necessity
23:45
And coincidentally while looking for mentions of 0.8 I saw that ;)
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@Dune could I ask you to give the water concept a little review? On the feature side, rather than code ;) Even oy himself stated that there was not enough feedback on the git, and I am wishing to change that
23:59
23:59
dropping a map in case you would
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