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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-12 00:00:00Z and 2022-02-13 00:00:00Z
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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@Zatline 😮
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Stiopa
@Zatline 😮
old issue from 2013 most of it was addressed with 0.7
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Zatline
old issue from 2013 most of it was addressed with 0.7
time for a new one? 😉
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yeah but first I'll need to know what maps to keep and what to burn and so on
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This is just the first draft for #2790 for the special case of materials. Next I will copy #2804 and will switch to this implementation in order to test this concept Lastly I will add a feature to add any custom layer, modders will love it!
15:08
The no-HD bg on ctf8 uses a skybox with a gradient the issue here is the color difference is rather minimal so there are not enough sub colors to cover the entire length resulting in a horizontal line pattern that is noticeable during gameplay. I highly suspect that this is a limitation of the RGB color space and therefore not fixable but can be avoided by using a flat color instead. ![image8471](https://user-images.githubusercontent.com/344608/153716626-c7d026f2-b74a-4d1b-a00c-124f3bedd...
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Another issue that was brought to my attention yesterday, @Sonix- pls look into it. !image8476
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This draft is the follow-up/combination of #3068 and #2804 which allows to add ice (and all kinds of other stupid materials you can imagine) without a version break into 0.7.x!
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@Assa sounds like it tells the graphics backend what the top left and bottom right corner's coordinates are
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@heinrich5991 this has something to do with the game layer not being rendered on top in my branch
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that sounds very unspecific 😄
19:52
the function looks like it has UB
19:53
@Assa CLayerGroup::MapScreen calls CLayerGroup::Mapping with an uninitialized aPoints array, but the Mapping function only does stuff like pPoints[0] += <somevalue>
19:54
ah nvm, it's also passed to MapScreenToWorld
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implementing the feature with new game layers was waaayy easier then the editor
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