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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-08 00:00:00Z and 2022-02-09 00:00:00Z
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Easy: Implementing custom layers and a full material system Hard: implement an UI for it, why is that stupid button not appearing 😦
00:16
will it be backwards compatible too?
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it's backwards and cross-compatible, see chat above
00:18
BUT WHY IS THAT BUTTON NOT APPERAING
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i found it, I was checking an uninitialized variable for null
00:29
now everything works fine, long live the debugger
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Currently, a lot of death tiling in Race is being done with the use of teleportation tiles which are either used to teleport a player back to a checkpoint or are used to teleport the player into a kill box that ends the player. So you can imagine regarding #2789 there is a major consistency issue in relation to vanilla as death tiles usually are a lot more sensitive than teleportation tiles. It’s probably for that reason why over all the years the community adopted the use of teleportation...
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m_pMaterialLayer->m_Flags |= LAYERFLAG_OPERATIONAL&LAYERFLAG_NO_IMAGE; this is the kind of bug that gives me nightmares
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i guess this is equivalent to a no op for the compiler
15:27
maybe it should rise a warning for tautological or something equivalent
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Previously, it would not error when tests failed to build or run. Powershell (at least on CI) apparently only cares about the last exit status, so separate running the server from running the tests.
Closes #2687.
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  • Improve performance on macOS by setting the QoS class to interactive. See benchmarks in https://github.com/ddnet/ddnet/pull/4627.
  • Prevent timer from being hidden behind notch area by explicitly disabling the notch area for fullscreen.
Exported 15 message(s)