Which console completion highlight is the most readable? 1 (original/current; black text), 2 (white text), 3 (black text, white outline), 4 (white text, black outline)
0.7 client mods only exist because of a small handful of people that aren't really active anymore
0.7 skins almost don't exist
there are a few 0.7 server mods, but it's mostly version bridges or worse ports of existing mods. the new mods have zero players at the moment, and ZOMB3 doesn't even have an open server anymore
23:09
a 0.8 release resets this with even less activity than at 0.7 release point
all this stuff should be backwards compatible. but it's easy to get hyped designing a new compatible breaking system, much less so working on backwards compatibility
well the plus side of that is that it could probably be automized somewhat? run an old .png through a programme and it could spit out 0.7 secondary format one
Stiopa
well the plus side of that is that it could probably be automized somewhat? run an old .png through a programme and it could spit out 0.7 secondary format one
well while reading some discussions, I've felt the notion of "teeworlds is not a game engine" and the modding API, while not mutually exclusive, sounds like devoting a fair amount of resources to making teeworlds into one
23:22
well, at least that's how it feels from my perspective :d
last time I checked ddnet (and to be fair that was long ago), there were a lot of ideas but everything always felt like a hack because there is no proper API. surely it is better with the client mod, but you are then dependent on a specific feature being implemented by the client mod guys (and everyone updating)
and DDNet also employs a pretty backwards-compatible system too? or so I remember reading
so if they were to implement a new feature, it would still feel somewhat hacky of users using older clients
and yeah, even small, even unused features can amount to some great stuff
https://github.com/teeworlds/teeworlds/issues/3027
when this was posted Chillerdragon already started to theorize what a medal entity could be used for... heh
A while ago I was playing on a random Race server where the ranking *1 was holding a blue CTF flag for being the record holder on the server for the map that was played. In my opinion, a great litt...
23:29
though that being said, all things considered and with the legacy of 0.7... future does not seem overly optimistic? unless somebody decides to pick up the 0.8 issues at least
though that being said, all things considered and with the legacy of 0.7... future does not seem overly optimistic? unless somebody decides to pick up the 0.8 issues at least
magically spawn motivation from skilled developers and direct them to work towards features that would make 0.8 popular enough to outweigh the loss of content, again
23:33
right now we lack both sufficient developer resources and a sensical direction in development
I think that the latter can be felt, cause this has been a splendid discussion... but it would fit great in a "Future of Teeworlds" themed issue or an open discussion...
23:34
which I think were being raised in the past
Dune
magically spawn motivation from skilled developers and direct them to work towards features that would make 0.8 popular enough to outweigh the loss of content, again
yeah, there are clearly very different perspectives on the direction Teeworlds would need to take, and I am displeased with the direction that was settled on
And it seems rather settled on? At least I can't envision oy backtracking on the vision anytime soon... then again the discussion with oy isn't frequent because well... there are not enough developer resources for him to get really involved in it!
well, that is only a milestone. You can develop something that you think will make 0.8 popular, and then propose it for integration. Once it works well and the benefits are visible it is more likely to be accepted (especially following up on matricks' work)
23:44
that requires work for the system and creating content for the system. I tried that in 2018 but it was too much with, well, having a job
I kind of did :D with the water project...
But the goal of the project was more to invoke some activity and interest... rather than to have it integrated (which would be great! don't get me wrong)
also, the Teeworlds community is very toxic towards developers with very little positive feedback compared to many other games - I think it's the worst one I know of
and I do feel like the plan fell flat. Got a few "that's cool" but not much beyond that...
Stiopa
I kind of did :D with the water project...
But the goal of the project was more to invoke some activity and interest... rather than to have it integrated (which would be great! don't get me wrong)
if 0.8 releases and it's dead, then the base will die soon enough if DDnet doesn't bridge (again). If 0.8 releases and DDnet moves, then there will be life, from which teeworlds could "spring up again"
pretty sure it is technically infeasible to move their current diff from 0.6 to 0.8 with their current dev resources (in a reasonable timeframe)(edited)