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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2022-02-05 00:00:00Z and 2022-02-06 00:00:00Z
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Blaze through your commits with Sublime Merge - available on Mac, Windows and Linux
09:16
infinite test version
09:16
basically winrar for visual git
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  • Fix switching to Free-View spectator mode not being possible in server demos, even though that is the default spectator mode in server demos.
  • Fix various OOB accesses in CHud and CSpectator resulting from m_LocalClientID == -1, which is the case when viewing a server demo in Free-View.
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Close currently open server browser filter before opening a new filter added with "New filter". Otherwise two filters would be open at the same time, which is not intended and causes the scrollbar handle to become very small.
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It never ends
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Using just two server filters with default settings ("All"), i.e. filters including all servers, causes significant lag spikes when refreshing the server list (including when initially starting the game). This is caused by the following code (in particular the std::stable_sort), as the entire list is resorted for every server entry being added to a filtered list: https://github.com/teeworlds/teeworlds/blob/6b7fa9308e59ac8110f2aa58a03bdd50995c0266/src/engine/client/serverbrowser_filter...
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I find it funny, I was just looking at that code yesterday... trying to do a mock up for gametype selection 😓
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come on oy
Exported 11 message(s)