However as pretty as shaders can be, Teeworlds is more in need of fundamental features, the game is a bit unintuitive for todays day and age outside it's core gameplay you cannot do much like add logic to maps, trigger events, moving platforms, AI characters, interactive objects, change physical properties for specific areas in the map e.g. water, wind, force fields and neither do we have slopes there are no dynamic elements little to nothing to mix up the experience and there is no framework to allow any of it either . (edited)