Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2021-12-30 00:00:00Z and 2021-12-31 00:00:00Z
GitHub
BOT
2021-12-30 10:35:05Z
Robyt3
[teeworlds/teeworlds] Pull request opened: #3009 Shutdown engine job pool before freeing memory
Closes #3006.
GitHub
BOT
2021-12-30 11:11:02Z
Robyt3
[teeworlds/teeworlds] Pull request opened: #3010 Close thread handle in thread_destroy on windows
This frees and invalidates the thread handle but does not terminate the thread itself, so
thread_destroy
must only be called after
thread_wait
. This is already the case currently, except in the tests, where I added missing
thread_destroy
s.
Stiopa
2021-12-30 18:28:32Z
okay, maybe we won't get rid of bugs anytime soon... but they will become an endangered species.
1
Qsie
2021-12-30 19:18:07Z
a thought: at best, bugs are most times created at the same rate they're destroyed
(edited)
19:18
just like class objects
(edited)
19:18
heinrich5991
2021-12-30 19:30:25Z
I'd say bugs get more plentiful over time, because the code size and feature set increases
1
Assa
2021-12-30 20:29:51Z
more code leads to more bugs? Who would have guessed
Assa
more code leads to more bugs? Who would have guessed
Stiopa
2021-12-30 23:15:04Z
solution: don't expand the codebase.
Exported 9 message(s)