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Between 2021-09-29 00:00:00Z and 2021-09-30 00:00:00Z
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Jupstar ✪ BOT 2021-09-29 13:25:12Z
piie, I'm also here now: I'd say since this device uses linux, it probably uses mesa and also implements OGL instead of GLES I doubt vanilla teeworlds is compilable with GLES only, bcs GL_QUADS and glOrtho don't exist in GLESAnyway, if you can open the terminal on your device you can request the supported OGL version glxinfo | grep stringgenerally vanilla should be compatible to OpenGL 1.2 e.g. adding SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
13:25
might already fix the problem (add it in backend_sdl.cpp before creating the window)
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[quakenet] piie BOT 2021-09-29 13:26:56Z
Hi Jupstar, thanks for your input. Haven't had time yet to get back to this topic yet. But I'll for sure get back to that soon
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