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Between 2021-09-05 00:00:00Z and 2021-09-06 00:00:00Z
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@fokkonaut wanna test a fun tool :o?
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chillerdragon BOT 2021-09-05 00:38:30Z
wat tool?
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I did make a poc for banning players joining with the IP of a registered gameserver IP
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chillerdragon BOT 2021-09-05 00:39:04Z
interesting
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basically proxy gameservers
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chillerdragon BOT 2021-09-05 00:39:08Z
rip home servers
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open for feedback
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chillerdragon BOT 2021-09-05 00:40:10Z
sounds cool but i think fokko found another way (dont wanna discuss all details here) :D
00:40
whoever needs or wants
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chillerdragon BOT 2021-09-05 00:40:49Z
ye ik
00:41
i suggested it to fokko but he didnt want it :D
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took quite long, cuz my old twapi did only fetch 75 ip addresses
00:41
had to rewrite most of the browser library stuff :'/
00:42
75 per master server*
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chillerdragon BOT 2021-09-05 00:42:58Z
is i onky by default?
00:42
is i on by default?
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the proxy stuff? yeah, it's enabled by default
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chillerdragon BOT 2021-09-05 00:44:43Z
i mean home servers are a thing so it might have false positives by default
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added an issue, pls comment if you want
00:47
when my brain works properly again, I might add that D
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chillerdragon BOT 2021-09-05 00:47:55Z
how would you add it tho?
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a toggle option
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chillerdragon BOT 2021-09-05 00:48:18Z
ah right
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well, one can't distinguish home server ips from non home server.
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chillerdragon BOT 2021-09-05 00:48:35Z
i thought some way of reducing false positives
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one might work with whitelists
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chillerdragon BOT 2021-09-05 00:48:55Z
you can only target servers that have duplicated or similar names
00:49
exlcude "unnamed server" etc
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pls comment in the issue if you get some ideas. Fetching server infos is kinda highly inperformant ...
00:50
😦
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chillerdragon BOT 2021-09-05 00:50:39Z
hmm
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I mean my implementation,
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chillerdragon BOT 2021-09-05 00:51:27Z
are u supporting http masters?
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guess there is a lot of room for impovement
00:51
there is a http protocol?
00:52
I mean, server infos do not come from masters anyway?
00:52
fetching of ip addresses is fine
00:52
with udp
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chillerdragon BOT 2021-09-05 00:53:40Z
heinrich made some http masters for ddnet/0.6 they should be easy to implement and also fast
00:53
every server can register there
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I don't touch 0.6
00:55
but would be nice for 0.7 as well
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chillerdragon BOT 2021-09-05 00:55:34Z
you can implement it in 0.7 too ofc
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question is, do 0.7 master do that already or not?
00:56
masters
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chillerdragon BOT 2021-09-05 00:56:21Z
http?
00:56
no
00:56
tired and confused 🐢
00:57
also has server info
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that's nice
01:00
I can easily create json from the current protocol/api but fetching server infos is tedious imo, as you get lots of timeouts and fetching the whole server list seems kinda impossible in one go :/.
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chillerdragon BOT 2021-09-05 01:01:18Z
yea i can imagine... thats why the http master is such a cool thing
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@jxsl13 As chillerdragon answered for me already, I have another way of VPN detection. If you are interested though, you can dm me
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also fetching the server IPs from ddnet http master servers, thi swhole feature is now off by default
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chillerdragon BOT 2021-09-05 13:15:28Z
Nice
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@Dune vali fakes Server again
Exported 60 message(s)