Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2021-08-22 00:00:00Z and 2021-08-23 00:00:00Z
Avatar
@Patiga if you make other parts writable, i will base another mapgenerator on this
15:07
is there a manual for that tool somewhere?
Avatar
[quakenet] minus BOT 2021-08-22 15:45:34Z
wouldn't it make more sense to make decompressing data an option when opening the file, Patiga? since you usually know ahead of time whether you're gonna need it or not, and if you need it probably prefer it not being loaded on demand
Avatar
those abstractions were too crazy to port it to go :'/. Those enums are crazy shit ._. Teeworlds implementation in Rust, when?
Avatar
[quakenet] rand BOT 2021-08-22 19:21:40Z
look for twlib by heinrich
Avatar
minus you usually only need very specific data. one script of mine for example only needs the game layer, another the images. the idea was that you usually load the specific data you require right after opening the file. you can also just call load on the entire map struct to load everything
Avatar
[quakenet] minus BOT 2021-08-22 20:56:45Z
ah, that makes sense. idk how the teeworlds map format looks like at all
Exported 7 message(s)