The round end scoreboard renders a big font which has a low resolution. And especially on 4K screens it is noticeable.
15:54
not sure if there is an issue with the text render itself, but the issue with the client broadcast could simply be fixed by doubling the font size and internal resolution in CBroadcast
might be MapScreen calls was different between creating the cursor and rendering the cursor
15:58
when creating the cursor the cursor think the area is smaller than when it is rendered
16:00
but i don't see why it is affected by string length tho
16:02
for #2251, that's because we don't render larger font textures. we only want to use a single texture for font and we don't want to go above 2K. Once graphics supports shaders we can use SDF or MSDF for high quality fonts.(edited)
16:03
and i don't think it is related to the issue Stiopa is having
i usually just remap the screen to the same context when drawing.
16:09
i think i did that for kill messages
16:09
those are cached as well
16:11
maybe we add a debug only message that yells at you when you render in a different screen mapping? that way we only save screen mapping in ram for debug build.
TsFreddie
i usually just remap the screen to the same context when drawing.