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Between 2021-08-15 00:00:00Z and 2021-08-16 00:00:00Z
chillerdragon
BOT
2021-08-15 09:55:12Z
yo
@jxsl13
zCatch pro! is there some standard on how much damage is needed for a instagib nade to kill?
jxsl13
2021-08-15 10:07:10Z
@chillerdragon
https://github.com/jxsl13/zcatch/blob/bad826f105f4cccf490237b5ab8040d26c642135/src/game/server/entities/character.cpp#L826
chillerdragon
BOT
2021-08-15 10:07:24Z
hmm configurable
10:07
is there no fixed number everybody agreed on at somepoint?
jxsl13
2021-08-15 10:08:50Z
https://github.com/jxsl13/zcatch/blob/bad826f105f4cccf490237b5ab8040d26c642135/src/game/variables.h#L148
10:09
default would be 7-3
chillerdragon
BOT
2021-08-15 10:09:08Z
did you ever change from default?
jxsl13
2021-08-15 10:09:12Z
nope
chillerdragon
BOT
2021-08-15 10:09:29Z
where did u get that number from?
jxsl13
2021-08-15 10:09:45Z
heck do i know
10:09
maybe from TeeSlayer's zCatch code
10:10
on gitlab
chillerdragon
BOT
2021-08-15 10:10:11Z
ok sounds good
10:10
so its already 2 dudes using it
10:10
gotta keep it consistent for the nade mains :D
jxsl13
2021-08-15 10:11:06Z
I wonder if 0.6 zcatch had the same damage handling.. maybe one xould use that for confirmation
10:15
https://github.com/Teelevision/zcatch/blob/zCatch/src/game/variables.h
10:15
4 is the way to go
10:16
>= 4 is instant death
chillerdragon
BOT
2021-08-15 11:08:01Z
oke nice thanks pro
Exported 20 message(s)