The server only updates the latency that is sent to the client if the scoreboard is open:
https://github.com/teeworlds/teeworlds/blob/16b69eb4856206bc88215e4c0685a8efdee61586/src/game/server/player.cpp#L117-L125
Therefore the ping in the ingame menu is not updated, unless you hold open the scoreboard before opening the ingame menu.
Should we
a) Leave it as it is. This would make showing the jitter in the ingame menu harder (#441).
b) Send PLAYERFLAG_SCOREBOARD when the ingame ser...