ts didn't we already find out that the intratick just isnt a reliable source for such stuff, bcs on 2 tick per snapshot its still a value between [0, 1]
10:38
the correct way would be to add a variable smth like IntraTickSincePrev, that is a value that isnt between 0 and 1
10:39
but even then it would probably only look good in demos, not in realtime, that is bcs of the order of packets, emotestart just uses the gametick, but if the current gametick is old at the next snapshot we already skip quite alot of the animation