


src/engine/client ? Is it used when one's connecting to a server?
src/engine contains parts of the code that don't have anything to do with gameplay, it handles the lower levels of the protocol (such as joining, leaving, rcon, map downloads, serverinfo requests) etc. (edited)src/game) interact with each other through interfaces defined in src/engine

src/engine contains parts of the code that don't have anything to do with gameplay, it handles the lower levels of the protocol (such as joining, leaving, rcon, map downloads, serverinfo requests) etc. (edited)src/engine was were the graphics engine was codedsrc/base contains the laws and physics of the game right?
src/base abstracts away the platformsrc/base/tl is a (imo misguided) implementation of some data structures in an attempt to avoid the STLsrc/base/system.c is where all the platform specific stuff happens

src/game/gamecore.cpp is where the physics are

src/game/gamecore.cpp is where the physics are 





















src/game/client 's job is to render and animate stuff right? (edited)
