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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2021-04-28 00:00:00Z and 2021-04-29 00:00:00Z
17:55
5581044 remove unused serverbrowser overlay - Robyt3 d4b00d6 Merge pull request #2862 from Robyt3/removeUnus... - oy
17:59
b743016 update video modes on screen change, default to... - Robyt3 d604eef Merge pull request #2863 from Robyt3/videoModeD... - oy
18:00
6b82a0d fix labeled scrollbar option flashing - Robyt3 3ce29f2 Merge pull request #2864 from Robyt3/fixLabeled... - oy
18:08
3898d27 add str_utf8_stats to base system - Robyt3 e265de5 Merge pull request #2867 from Robyt3/addStrUtf8... - oy
18:18
f8b9a2b remove unnecessary usage of m_pMenus - Robyt3 fbca558 add SetColor(vec4) convenience method to IGraphics - Robyt3 3b73560 minor refactoring of CChat - Robyt3 4be21d3 replace CButtonContainer.GetID with usage of 't... - Robyt3 d8a4c0e Merge pull request #2866 from Robyt3/variousMin... - oy
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This is a non-gameplay changing fix for an oversight found while dealing with #2798. Prevents damage indicators visually going everywhere on each tee when multiple tees are taking damages within a certain time-frame. If ClientID is out of range, use the Angle sent by server directly since it is a clean "fire and return" rather than tracking for an extra ClientID and dealing with +1 everywhere. Our server doesn't send out of range clientid anyway.
18:49
I just clicked on the pull requests tab and I saw your opened 10 seconds ago. nice @TsFreddie
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I couldn't sleep and am bored.
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you need to be both unable to sleep and bored more jk, I hope you can sleep now 😄
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I'm hungry now
19:20
Bad sign
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Decouple CUI and CRenderTools:
  • Consolidate rect drawing methods and move them from CRenderTools to CUIRect class in separate file.
  • Move CORNER constants from CUI to CUIRect. Add CORNER_NONE for better readability instead of 0.
  • Move DrawClientID and GetClientIdRectSize from CRenderTools to CUI.
Simplify usage of new rect draw methods (corners is last parameter as CORNER_ALL is usually the default): ``` Rect.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f)); // d...
Exported 19 message(s)