In the real game it looks like this flickering line (you need to move a camera to catch this):
!image
I checked teeworlds-0.7.5, 0.6.5, and the latest DDNet (just for a case).
The issue is easily reproducible with a texture like this (I used a correct texture, here is just a small preview):
![image](https://user-images.githubusercontent.com/374839/111221686-df97ac00-85eb-11eb-800c-...