i would like my code to be portable as a client module that can be slapped into any codebase im sure it should work with openssl which is in tw and ddnet
@anyonewhoknowshowfuckingenvelopesworkpleaseineedinformation
So, I wanted to know if it is possible to make a day/night cycle using envelopes that is synced between clients, no matter when the client was started, the server was joined or when the tee touched the start/finish line.
Is that possible? (Notice: My server is playable from 0.7 and 0.6 (DDNet only, not vanilla))
@heinrich5991 mh, doesnt seem to work correctly. My server modifies the game start tick in order to show race time.
with Synchronized being enabled, the animation is always synced for 0.7 and 0.6 clients, but as soon as passing the start line the server resets the gamestart tick for that player of course, so its at 0:00, but it only affects 0.7 clients, as their animation will reset but DDNets animation will just continue to be synced
21:37
why is that? gamestarttick should not affect envelopes anymore, like in DDNet i think