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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-11-29 00:00:00Z and 2020-11-30 00:00:00Z
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[quakenet] Fungus BOT 2020-11-29 00:42:54Z
Hello
00:43
Has anyone gotten tw to work on a raspi?
00:43
well, It does work, but its terribly slow
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you probably mean the client, right?
00:43
the server ran smoothly for me
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[quakenet] Fungus BOT 2020-11-29 00:46:00Z
client yes
00:46
I doubt the server will eff up given that its just a daemon
00:47
I'll try building it from scratch
00:49
should it not work though? I thought tw was low req
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fungus: ctrl+shift+d+g to check what's going slow
00:52
(if you're not sure it's fps)
00:52
you can see framerate drops if you use that ingame
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[quakenet] Fungus BOT 2020-11-29 00:55:18Z
It's even slow out of game. in the menu. clipped sound
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hmm maybe it's textrendering? iirc it's expensive
01:02
don't think you can turn that off (maybe by deleting the .ttf in fonts)
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[quakenet] Fungus BOT 2020-11-29 01:02:30Z
oh boy, changed the resolution and it effed everything up
01:02
forgot randr is a nono
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are you not able to restart with the desired resolution?
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[quakenet] Fungus BOT 2020-11-29 01:04:56Z
nope, I erased settings
01:05
will use the default once, no vsync and so on
01:10
everything works
01:10
:D
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[quakenet] Fungus BOT 2020-11-29 01:10:39Z
apart from the sound
01:10
and limiting the fps to 30
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[quakenet] Fungus BOT 2020-11-29 02:38:16Z
would teeworlds support kms?
02:38
I imagine that should be faster no?
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[quakenet] shangul BOT 2020-11-29 18:39:03Z
Hello. I have a question which I have not found its anwer in docs nor via quick search in the forum: How can I launch my server(0.7.5) with a few bots?
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[freenode] mangul BOT 2020-11-29 18:40:12Z
test
18:41
ok I am shangul and I am happy this channel is bridged to freenode so that I don't have to connect to another network...
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[quakenet] Dune BOT 2020-11-29 18:52:28Z
o/
18:52
0.7.5 Teeworlds does not have a default bot implementation
18:52
so you'll have to use a modification
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[freenode] mangul BOT 2020-11-29 18:57:10Z
Dune, Any client bot? e.g. a client which I run it, connects to my server and plays(the AI controls it)
18:57
And what mod for 0.7.5 does exist?
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[quakenet] Dune BOT 2020-11-29 18:57:48Z
I'm not too aware on client bots, @fokkonaut might know better
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[freenode] mangul BOT 2020-11-29 18:58:27Z
So I'll wait for their reply
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[quakenet] Dune BOT 2020-11-29 18:59:17Z
cc ChillerDragon
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[freenode] mangul BOT 2020-11-29 19:03:20Z
I just noticed "rand()" is a "person"...
19:03
XD
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[quakenet] Dune BOT 2020-11-29 19:07:08Z
ha, he made server bots
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[freenode] mangul BOT 2020-11-29 19:11:33Z
You sure? Here he has said "his bots are client mod": https://www.teeworlds.com/forum/viewtopic.php?pid=113802#p113802
19:12
I cannot find a link to his client mod...
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[freenode] mangul BOT 2020-11-29 19:21:16Z
Another thing: any way to deploy stats or highscores to web?
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my bots are serverside
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[freenode] mangul BOT 2020-11-29 19:23:30Z
fokkonaut: 0.7.x server mods with bots?
19:25
For DM of course not race
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[quakenet] rand BOT 2020-11-29 20:09:15Z
mangul: client bot sources were never released
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[freenode] mangul BOT 2020-11-29 20:10:20Z
rand, closed source?
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[quakenet] rand BOT 2020-11-29 20:10:22Z
it was a client that connects on my servers, but for master's rules and long term, I moved it to a server mod
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[freenode] mangul BOT 2020-11-29 20:10:32Z
aha
20:11
As I said in my comment in the related Github issue, I like the idea of client bots more.
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[quakenet] rand BOT 2020-11-29 20:12:41Z
the algorithm is roughly the same tho
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[freenode] mangul BOT 2020-11-29 20:12:47Z
I just played a short game with my friend and he said it has lag sometimes even through ping was always 106-107. How can I find out what the problem is?
20:13
rand, Does a 0.7.x server mod with bots with the same algorithm exist now and is its source code available?
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[quakenet] rand BOT 2020-11-29 20:14:26Z
yes, it should be somewhere on the forum, or directly on github, default branch of my fork
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[freenode] mangul BOT 2020-11-29 20:14:54Z
You are nheir on Github, right?
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[quakenet] rand BOT 2020-11-29 20:14:59Z
yup
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[freenode] mangul BOT 2020-11-29 20:15:59Z
Is master branch stable? Because latest version in releases page is not 0.7.x
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[quakenet] rand BOT 2020-11-29 20:16:25Z
This branch is 123 commits ahead, 420 commits behind teeworlds:master.
20:16
this is 0.7
20:16
but 420 commit behind ^^'
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[freenode] mangul BOT 2020-11-29 20:17:07Z
so I fork it
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[quakenet] rand BOT 2020-11-29 20:17:17Z
merge may have conflicts
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[freenode] mangul BOT 2020-11-29 20:17:40Z
err
20:17
I meant I clone it
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[quakenet] rand BOT 2020-11-29 20:18:12Z
and my master is not up to date
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[freenode] mangul BOT 2020-11-29 20:18:26Z
Even through I code I am not really meant to be a developer. Even through I study CS ^^
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[quakenet] rand BOT 2020-11-29 20:18:34Z
prefer using teeworlds/teeworlds as remote
20:18
(for master)
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[freenode] mangul BOT 2020-11-29 20:19:40Z
rand, You mean I use the standard server or what? About git I only know clone/push/add/rm/commit !!!
20:20
Or maybe you mean I merge teeworlds/teeworlds with your mod?
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[quakenet] rand BOT 2020-11-29 20:21:44Z
I would use : git remote add teeworlds https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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[freenode] mangul BOT 2020-11-29 20:22:04Z
Then?
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[quakenet] rand BOT 2020-11-29 20:22:06Z
then git config branch.master.remote=teeworlds
20:22
git checkout master; git pull
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[freenode] mangul BOT 2020-11-29 20:23:03Z
And what about conflicts if they appear?
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[quakenet] rand BOT 2020-11-29 20:23:15Z
this should sync your local repo master with teeworlds upstream
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[freenode] mangul BOT 2020-11-29 20:23:41Z
Yeah it is a should and not must
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[quakenet] rand BOT 2020-11-29 20:24:02Z
then go back to the mod branch: git checkout server_bot0.7
20:24
git merge master
20:24
and have fun
20:24
you can always : git merge --abort
20:24
(if things get crazy)
20:25
the current branch should be ok with 0.7.5 tho
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[freenode] mangul BOT 2020-11-29 20:25:18Z
If it didn't work, may I ask for client bot code then?
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[quakenet] rand BOT 2020-11-29 20:25:55Z
no, this won't help
20:26
the bot was not 0.7
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[freenode] mangul BOT 2020-11-29 20:26:20Z
oh
20:26
80% 200KB/s
20:27
(cloning)
20:27
rand, Thank you for your help even if it didn't work :)
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[freenode] mangul BOT 2020-11-29 20:49:21Z
rand, working fine till now. bots are too smart XD
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[freenode] mangul BOT 2020-11-29 21:02:20Z
Because I think my question is lost in this discussion I copy and repost it: < mangul> I just played a short game with my friend and he said it has lag sometimes even through ping was always 106-107. How can I find out what the problem is?
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[quakenet] rand BOT 2020-11-29 21:12:53Z
there are not too smart, there are omniscient idiots x)
21:13
I don't have idea for your lag ~100ms ping
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[freenode] mangul BOT 2020-11-29 21:14:50Z
Should there be lag with 100msg ping or not?
21:15
rand, I cannot resist against one of them anyway. perhaps I am too noob?!
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100ms is kinda bad im
22:11
depends how sensitive you are
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[freenode] mangul BOT 2020-11-29 23:16:18Z
hmm
Exported 101 message(s)