Often the motd lines go over the edge, pretty annoying. I have something in mind like going back to the last space character and placing a \n there from the client, if the text goes over
as for the inserting \n thing. as long as you don't make the text too close to the edge and insert \n accordingly it'll work, at least for default font on both master and 0.7.5
12:40
custom font can still break these
12:41
since you can't tell how wide each char is server-side
Where is the information for the frame even? I don’t see pText anywhere
14:01
Do you need to hover for it?
14:04
Anyway, microsoft for some reason thinks all text is either ascii or ucs2, which is odd since the last time ucs2 was relevant we were probably still using vacuum tubes
@fokkonaut reported that the new TextRender fits 23 lines in MOTD window instead of 24 lines before the textrender update.
Reduced the margin of MOTD window and changed to the logic from "fit text inside rect" to "fit rect to contain 24 lines".
Flagged MOTD text to use auto ellipsis feature, because the in-game menu can display more MOTD text, so it is nice to have an indicator showing there are more text available.
KISSified TextDeferred just because I was working on it.