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Between 2020-11-16 00:00:00Z and 2020-11-17 00:00:00Z
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why does it have to be within a font?
01:58
that prevents people from switching fonts as they like
01:58
what's the downside of icons like we've done until 0.7?
01:59
I think I'm the one who introduced UTF-8 code in Teeworlds to display an icon and that was because I didn't find someone to draw one
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i thought using icon font is the point of not breaking font changing
02:05
we already have multi fonts. and drawing an icon can be done by adding a unicode char in front of the string.
02:06
plus it will share the already allocated font atlas without needing a new texture handle and vram.
02:06
i mean if it is next to a string i don't see the down side.
02:08
plus it is a great chance to move the X and the cog icon to the private use area page of unicode to further prevent icon breaking for ppl changing fonts.
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I support icon fonts
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Is it common for games/software to compile a custom font to display icons?
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[quakenet] ChillerDragon BOT 2020-11-16 12:58:34Z
its a web thing for sure
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i think it is pretty common for icons that need to layout like text. controller buttons, objective icons and such. and we are adding icons besides the text.
Exported 13 message(s)