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Teeworlds
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Teeworlds Discord Server.
Between 2020-11-05 00:00:00Z and 2020-11-06 00:00:00Z
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Anyone here plays AoS classic?
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rule 3 (edited)
- sync - joined the server. 2020-11-05 17:45:43Z
17:50
bye bro
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Guys, pls tell me best sens for mouse.
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depends on yourself and the dpi u have :)
19:05
@Zzooowwie!
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Ok.
19:06
Thx.
zbew13 joined the server. 2020-11-05 20:12:54Z
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Hi there, I'm trying to implement a grappling hook feature since I can't find so much tutorial about this (outside of using a physics engine), i'm reading teeworlds source code. Am I at the right place to ask some questions ?
CatVibes 1
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I dont know.
20:26
I speak in russia.
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So what i'm looking for is only the part that handle the physics of the player once it's hooked to an obstacle (only physical tile, no moving obstacle) (edited)
20:55
I think I have found it in this scope https://github.com/teeworlds/teeworlds/blob/master/src/game/gamecore.cpp#L263. But is it really all I need ? I was expected something heuu... longer
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
20:57
My physics system atm is really simple, two vector2 (position and velocity): change velocity depending on the inputs, applying it to position then check and resolve collisions (basically put my player on the side of the colliding obstacle and reset velocity on this axis)
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@zbew13 that's indeed the entire behaviour of the hook when it's attached
Naist joined the server. 2020-11-05 23:57:33Z
Exported 20 message(s)