gamecore, collision, tuning.h, mapitems.h
?ice_friction
ice_control_speed
ice_control_accel
master
, which is 0.7weapon = WeaponSpec(container, "harpoon")
weapon.firedelay.Set(800)
weapon.damage.Set(4)
weapon.maxammo.Set(1)
weapon.visual_size.Set(92)
weapon.offsetx.Set(24)
weapon.offsety.Set(0)
weapon.muzzleoffsetx.Set(22)
weapon.muzzleoffsety.Set(-0.5)
container.weapons.harpoon.base.Set(weapon)
container.weapons.id.Add(weapon)
container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4)
so explosion contains 16 sprites beginning from x=0, y=4NetEvent("SoundWorld:Common", [
NetIntRange("m_SoundID", 0, 'NUM_SOUNDS-1'),
]),
(edited)