Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-11-02 00:00:00Z and 2020-11-03 00:00:00Z
noby
2020-11-02 11:52:06Z
4
2
TsFreddie
2020-11-02 11:52:15Z
Stiopa
2020-11-02 11:54:31Z
06 â
11:56
08 best
TsFreddie
2020-11-02 11:58:50Z
because water â
Stiopa
2020-11-02 12:04:17Z
wah-uh
12:04
https://www.youtube.com/watch?v=BXxL0QOBkoo
fitting video
broosk
Scottish Man Comparing Water (With Subtitles)
â Vilho ErkkilĂ€â
joined the server.
2020-11-02 16:11:15Z
Stiopa
2020-11-02 16:40:33Z
16:40
makes me think
Stiopa
2020-11-02 16:52:00Z
I have scaled down the water
16:52
if you and your pals jump into water too many times in a spot and create a wave that would go out of bounds the game will just scale down the wave so as to fit in the bounds ^^
Zatline
2020-11-02 17:04:48Z
smartWaterAI dedected
Stiopa
2020-11-02 17:07:23Z
selfaware water
17:08
should particles create waves?
17:08
like gun shots , shotgun shots and grenades
Tezcan
2020-11-02 17:24:31Z
ctf5 with water sounds like a nightmare to me..
17:24
imagine fighting in water
Stiopa
2020-11-02 17:33:49Z
@Tezcan
just a test map no worries
17:34
17:34
diffraction fixed when entering water
17:35
vice versa is proving to be a bit problematic
Learath2
2020-11-02 17:43:25Z
Are you sure you donât mean refraction?
Stiopa
2020-11-02 17:44:22Z
oh. yeah probably that
17:44
I keep messing up those terms
Learath2
2020-11-02 17:44:51Z
If so, refraction only depends on the incidence index of the two mediums and the angle of incidence
17:45
I donât see why it should be any harder to do it one way than the other
Stiopa
2020-11-02 17:45:20Z
oh. I have that part done
17:45
it's just that I broke the collision when I added a "half" water tile
(edited)
17:45
for the surface
17:45
and the laser stopped refracting correctly
Learath2
2020-11-02 17:45:48Z
Oic
Stiopa
2020-11-02 17:45:49Z
so now I have to repair it...
17:46
(and add a refactoring of collision for purposes of water to my to do list)
17:46
wait...
17:46
if I change some of the behavior that won't be refactoring, would it?
Learath2
2020-11-02 17:46:56Z
Half tiles in general the collision code doesnât really have any provisions for
17:47
You canât change behaviour at all, itâs shared code
17:47
Well this is destined for 0.8 so maybe itâs fine
Stiopa
2020-11-02 17:48:09Z
tis~ a conceptual build~
Learath2
2020-11-02 17:48:37Z
Well I donât see it ever getting in without a major version bump, so I guess you can do whatever
Stiopa
2020-11-02 17:48:59Z
well. that is for sure
17:49
I never thought of it as 0.7 material
17:50
(neither as PR material... but maybe with enough code reworking...)
17:51
welp. I did it, fixed
Learath2
2020-11-02 17:52:13Z
Hm, this doesnât look like diffraction or refraction, what is it?
Stiopa
2020-11-02 17:53:02Z
Refraction, right? light bends while entering and leaving water
Learath2
2020-11-02 17:53:16Z
Yeah but it doesnât look like itâs bending at all
17:53
It just appears above the surface of water
Stiopa
2020-11-02 17:53:43Z
oh, it's done on bounce
17:54
also, it is bending, just not very visible here
Learath2
2020-11-02 17:55:15Z
I guess the refractive indexes are too close for it to be really noticable
Stiopa
2020-11-02 17:55:56Z
17:55
yeah it's not that bad
17:56
the index is 1.33 I believe
17:56
for water/air
Stiopa
2020-11-02 18:36:44Z
droplets wip I guess
Assa
2020-11-02 20:25:56Z
does the laser bounce on the water at the right angle?
20:26
if the angle is small enough it should be reflected
Stiopa
2020-11-02 20:27:13Z
no, no it doesn't
20:27
not yet at least ;p
Assa
2020-11-02 20:29:52Z
The most true representation to reality would be both happening xD
20:30
*of?
1
20:30
Zatline
2020-11-02 20:58:30Z
Souly
2020-11-02 21:43:24Z
do we need it to be realistic?
Zatline
2020-11-02 21:53:07Z
not really but we should test it imo
Stiopa
2020-11-02 22:47:04Z
for the sake of my mental health maybe not
2
22:47
:d
Stiopa
2020-11-02 23:00:16Z
well. code will need alterations
(edited)
23:00
it rn just modifier x velocity by 0.75/1.33
(edited)
23:00
depending on whether u enter or leave water
23:01
actually. it is just elasticity
Exported 73 message(s)