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Between 2020-11-02 00:00:00Z and 2020-11-03 00:00:00Z
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06 ❌
11:56
08 best
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because water ✅
❄ Vilho ErkkilĂ€â„ joined the server. 2020-11-02 16:11:15Z
16:40
makes me think
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I have scaled down the water
16:52
if you and your pals jump into water too many times in a spot and create a wave that would go out of bounds the game will just scale down the wave so as to fit in the bounds ^^
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smartWaterAI dedected
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selfaware water 😳
17:08
should particles create waves?
17:08
like gun shots , shotgun shots and grenades
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ctf5 with water sounds like a nightmare to me..
17:24
imagine fighting in water
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@Tezcan just a test map no worries
17:34
17:34
diffraction fixed when entering water
17:35
vice versa is proving to be a bit problematic 😓
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Are you sure you don’t mean refraction?
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oh. yeah probably that
17:44
I keep messing up those terms
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If so, refraction only depends on the incidence index of the two mediums and the angle of incidence
17:45
I don’t see why it should be any harder to do it one way than the other
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oh. I have that part done
17:45
it's just that I broke the collision when I added a "half" water tile (edited)
17:45
for the surface
17:45
and the laser stopped refracting correctly
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so now I have to repair it...
17:46
(and add a refactoring of collision for purposes of water to my to do list)
17:46
wait...
17:46
if I change some of the behavior that won't be refactoring, would it?
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Half tiles in general the collision code doesn’t really have any provisions for
17:47
You can’t change behaviour at all, it’s shared code
17:47
Well this is destined for 0.8 so maybe it’s fine
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tis~ a conceptual build~
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Well I don’t see it ever getting in without a major version bump, so I guess you can do whatever
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well. that is for sure
17:49
I never thought of it as 0.7 material
17:50
(neither as PR material... but maybe with enough code reworking...)
17:51
welp. I did it, fixed
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Hm, this doesn’t look like diffraction or refraction, what is it?
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Refraction, right? light bends while entering and leaving water
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Yeah but it doesn’t look like it’s bending at all
17:53
It just appears above the surface of water
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oh, it's done on bounce
17:54
also, it is bending, just not very visible here
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I guess the refractive indexes are too close for it to be really noticable
17:55
yeah it's not that bad
17:56
the index is 1.33 I believe
17:56
for water/air
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droplets wip I guess
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does the laser bounce on the water at the right angle?
20:26
if the angle is small enough it should be reflected
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no, no it doesn't
20:27
not yet at least ;p
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The most true representation to reality would be both happening xD
20:30
*of?
👍 1
20:30
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do we need it to be realistic?
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not really but we should test it imo
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for the sake of my mental health maybe not
wackyjWP 2
22:47
:d
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well. code will need alterations (edited)
23:00
it rn just modifier x velocity by 0.75/1.33 (edited)
23:00
depending on whether u enter or leave water
23:01
actually. it is just elasticity
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