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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-11-01 00:00:00Z and 2020-11-02 00:00:00Z
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ping me if someone found how to fix the problem... im searching too but that's hard
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and u are in?
00:01
chatcmds.cpp?
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yes look
00:02
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change <game/server/gamecontext.h> to "gamecontext.h"
00:02
and tell me if it works
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ok
00:04
nope, same problem...
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oh well
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did you try compile it?
00:05
ide can just lie
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how do i compile it ?
00:06
im a very little starter (edited)
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i guess neox wrote instructions for compiling
00:08
oh you need bam-0.4.0
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@heinrich5991 could i have bridge access
00:08
idk if ur the person to ask
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you asked the right person @louis
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oh
00:09
i found something
00:09
00:09
this
00:10
but idk what to write
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i don't think you can do something with it
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k
00:13
im on windows
01:09
the list grows...!
01:09
tho, agreeably, harpoon_layer is defunct and should be deleted 😅
01:11
@TsFreddie isn't it like 8 AM there? and haven't u gone to sleep at like 2? ^^
01:12
I see that you are so excited to work on stuff you wake up after only 6 mere hours :d
01:28
more like 4 when i actually fall asleep
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where can i get template for teeworlds flags?
03:38
like that shadow and frame
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cut one up
🇺 1
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there is now water on ctf_twilight ^^
👍 2
🤩 1
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@TsFreddie .zip of maps to update^^
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@TsFreddie 🙃
11:20
i cutted it by myself
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nice
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now i can make troll flag
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i believed in you
❤️ 1
11:27
11:27
im from troll country
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Instant ban if I saw that
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is there any command to change the mouse scroll speed in the browser menu?
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country ids at the start are labaled as "custom" so i assume they are not based on any standard and you guys just made those ids, right?
12:04
because the rest is labaled as ISO 3166-1 standard
13:33
well i didn't make it, but based on the conversation before, yes.
13:33
the custom ones are england, scotland and ireland, the rest are added for languages only iirc
13:34
the not used ones are Antarctica and duplicates.
13:35
@Stiopa the 25% happened
13:35
13:37
updated the map with the zip tho
13:37
this time i'm 100% sure i did it.
13:38
restarted the server as well
13:38
it is probably up now
13:38
@fokkonaut
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nope
13:39
or its not registered
13:39
give me the ip
13:40
@TsFreddie
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194.124.32.240
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ye, not registered
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it is not registered by defaultdoggo_lol
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set it to 1 by default
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i mean i set it to 0 (edited)
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this is not the latest map tho, is it?
13:42
it doesnt have splashes or something
13:43
and prediction seems wrong
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usually stopia just rcon it.
13:43
maybe i should change the config for once.
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are you sure this is the correct server verson?
13:43
prediction is broken and no splashes
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i can build one.
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maybe also old map
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but stopia haven't told me to build yet
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i think it needs twilight
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vote
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ye okay
13:45
but the prediction on transition water <-> air is broken
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let me try pull and build i guess
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maybe a client bug
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maybe
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probably
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btw do you happen to know a pipeline for building fonts from svgs?
13:48
or some other format that can have individual glyph files.
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me? xD
13:50
anyone really, but since you are here
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nope, sorry
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since the new textrender is merged, we can have multiple fonts now. it is probably a good time to make icons fonts and stop relying on the icons in dejavu sans (edited)
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makes sense
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but just include a custom ttf is kinda stupid, since it is harder to version control and sounds stupid to replace it every time we add an icon.
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@Stiopa I am not sure if you already saw the bug, but if you are underwater and stand on a ground, you will not loose any breath ( bubbles)
14:05
Or maybe I am just outdated
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you are
14:05
for me it wasnt the case
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Could it be that local hosted server are not up to date?
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if you didnt update it xD
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i downloaded the lastet build
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maybe it is a new bug
14:13
and my server is outdated
14:13
doggo_lol
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Like I said, i made a local server
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fok probably only tested with the test server.
14:13
stiopa will see anyway. he'll figure it out
Yollekk joined the server. 2020-11-01 14:18:45Z
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@Rilla the latest build srv.exe is outdated ^^
14:28
since the only thing I bothered to update was the client so that zatline could test the flow
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Ah i see, so my fault there ^^
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I don't see how the older versions would have such a bug tho
14:29
how deep is the water at the ground point? @Rilla and what map?
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I was trying dm map, and just went down to the ground. For me it was not animated aswell, so mb there
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one you made yourself?
14:33
woow the text with the refactoring feels so different :D
14:33
kinda... thick
14:37
@fokkonaut map updated on the server. also it is registered now :)
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prediction for transition is still broken
14:39
and the splash doesnt seem to work xD
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@Stiopa no, i got the dm map which was in the folder and put it in roaming and opened it up
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@fokkonaut client self-compiled I downloaded?
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downloaded from u
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:/ then the splash should work
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i mean why don't you just let github action build it for you
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@Stiopa doesnt
14:46
@Stiopa not correctly tho
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@TsFreddie currently the splash version is different due to different code in collision.cpp (explained my problem further in #development) I am now trying to work out a solution via the static function
14:47
dm7 fork? @Rilla
14:47
yeah that one is super old.
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I see, i will test your lcient out, as soon as servers are back up i guess 😄
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if u want a correctly working map get one from those:
14:48
server is already back up
14:48
slightly outdated so the prediction will work
14:48
@fokkonaut wdym by not correctly?
14:48
I know the server still recognizes top water tile as full tile instead of the half-tile
14:49
@TsFreddie can you recompile the server?
14:49
from /harpoon branch
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sure
14:49
enable sv_register
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just did
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and change the pass to what I will pm u just now
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will do
14:51
all done
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@fokkonaut try now then ^^
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what?
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stuff on the server
14:55
the prediction should be now fixed
14:55
maybe splashes too?
14:56
splashes not there
14:56
which map
14:56
ye the map may not be updated since freddie restarted
14:56
hold on
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thonk oops
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ye I fixed it already
14:59
cool waves bro
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dude
15:00
that's cool
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it is Stiopa is becoming a real code wizard (edited)
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thonk he always was
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eh... wouldn't say so lol
15:04
I am a bit anxious about tees entering water with high velocity
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dude you basically mastered computer graphics in two days
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it's just drawing some freeforms
15:05
since if only the surface layer is rendered as water the wave amplitude can be max 1 block
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"just" makes all the difference here
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you can cap the impact somehow.
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yeah that is what I plan to do
15:05
the thing is, it will just feel weird
15:06
jumping into water with a lot of vertical speed and creating a wave of max 1 block of amplitude o:
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also i would consider anchor the far left and far right vertices, or clamp them to be less wavey.
15:06
so they don't somehow go out of the curved edge on some tileset.
15:07
like if you have the water be level with the "container" if that makes any sense.
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you mean like this? :D
15:08
ye.
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this is gravity 100 so the velocity is very large for these waves
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but this is more than i imagined (edited)
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this is why it is going to be clamped :D
15:09
to not go below and above the surface block - won't be easy but surely can be done
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this is what i meant btw
15:11
idk whether it would matter. but still, i'd say there should be more restriction at the far left and far right, just to be safe.
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hmm 🤔 I think I've got an idea how to do it
15:17
15:17
the corner is a halfblock for me @fokkonaut
15:17
15:18
well that corner bug has been fixed
15:18
I didn't update the client yet
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the thing on the right is mapmaking bug ^^
15:18
my fault for sending freddie wrong version
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this is how the effects look for me
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surely this must be outdated too
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i used the last version u sent in #bridge
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for me it is much less stiff
15:21
many fixed must have happened since I compiled it
15:21
I will send my version in a sec
15:21
that's how it was for me yesterday 🙂
15:22
I will just share the latest version
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looks like jelly
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got the cause
15:24
the speed of the waves depends on your frames per second
15:37
the speed of the waves depends on your frames per second
lol. common.
15:38
deltatime gang
15:39
believe it or not i have to delete deltatime in the smooth camera implementation to make the stabilization behave correctly.
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@fokkonaut client updated on the link
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@Stiopa xd
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EZ @Rilla
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@louis r u retarded
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@cyberfighter what did i do
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attracting trollssonk
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why is irc so complicated
17:30
when i open the tab again i log in as louis_
17:30
Udp bad I suppose
17:31
I do have notification on for bridge tho. It is a bit annoying when he showed up.
17:31
sonk
17:32
Is he banned from this discord tho. Or he just haven't joined yet.
Exported 243 message(s)