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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-11-01 00:00:00Z and 2020-11-02 00:00:00Z
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[quakenet] louis BOT 2020-11-01 00:08:38Z
im a little skilled in sound design so i guess i could help out but looks like someones already good with it
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are you able to do tee sounds but muffled as if they were in the water? ^^
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I have a little bit experience with sound design too I may try something later with FL studio have an idea
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[quakenet] louis BOT 2020-11-01 01:46:36Z
@stiopaa if u just mean muffling alr existing sounds thats eaasy but for new custom sounds i could but they might not be the best lol
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🤨 shouldn't the muffling effect to be done in code tho
01:47
i don't see why we should double the assets for an effect.
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[quakenet] louis BOT 2020-11-01 01:50:59Z
@tsfrefedie yes
01:51
lol
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iirc muffling is a low pass filter. probably could a dirty one really quick during mixing.
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essentially that's what I'm doing rn in Fl studio with the default equalizer so if u could code this that would be great but personally I think we could get something of more quality if done in audio software but I don't know were the limits are with coding it so hmm if it helps in any way this EQ curve seems to work nice for muffed sound https://gyazo.com/455fe720e06f2f1843b6e9dab604838f
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[quakenet] louis BOT 2020-11-01 02:12:06Z
lol wont that max out
02:14
also btw u could have a nice looped underwater white noise thing if u wanted
02:14
but it might be a little too much sound, tw doesnt have any ambient noise in the first place so having it only for water would be weird
02:15
also i thought it would be kinda cool to have wind sounds activate if your tee reaches high speeds
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i like the underwater sounds... as Zatline said, i think it is best to code that filter. Using static audio files with the eq applied does not sound right
09:55
please bring me up to date regarding water etc.. is this a planned tw feature? i can look for some water splashing sound etc...
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Well technically I don't think oy ever said he wants it, so it's the most polished feature test branch in tw history :P
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Inspired by the issue, I decided to make a conceptual build based upon https://github.com/teeworlds/teeworlds/issues/2740 that has grown far outside of the "conceptual" kind of sphere. The changes are committed to https://github.com/Stiopa866/teeworlds/tree/harpoon and other related branches with the harpoon_ prefix. I also share a download link from time to time to the build. The changes are tested on the "Water Test" server managed by TsFreddie
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Oy said has to be designed good.
10:07
I think the progress it is not bad. And it is actually being play tested it seems.
10:08
But the refactoring might take some time to make the entire thing KISS.
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oh wow cool 😄
10:08
nice work guys
10:08
i will search for some sounds for sure
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Btw, what is up with all the new demo versions of messages in 0.7?
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you mean the demo snapshot items?
10:53
since you're supposed to be able to jump to any point in the demo, the players are still stored as snapshot items
10:54
but that means they have a limited name length whereas the server does not, leading to incorrect demos
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Oh that sounds awful 😄
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I mean it is probably still better than csgo's playback everything up to the position you jumped to.
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Well we could take a page out of video compression i frames
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True
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When saving the demo we could associate a complete information frame for every nth snapshot
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But I frame would probably still be snapshot hence having the same problem if something's length changed in the future
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Then we only need to playback n-1 ticks at most which would be instant for almost any sensible n
11:27
Well an associated bit of information doesn’t need to be in the snap itself at all
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But back scrubbing is usually laggy for videos to.
11:27
Too*
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Back scrubbing as in going in reverse?
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Ye. With mouse probably.
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I guess that’s more caused by the p frames
11:29
With complete information at any nth frame it really shouldn’t be too laggy at all as you don’t need to playback much
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Also we can just add a compression since demo data is much more compressible than raw videos anyway
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Atleast I think it’s less ugly than weird snapshot items that only occur in demos
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Iframes are still snapshots tho. No?
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Well yes some snapshots would be designated as i frames, but that doesn’t mean we need to store the information in the snap itself
11:31
This is vanilla, we can extend the demo format however we want
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We can index into an information table at the end of the demo
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we can probably do this for every frame without p frames
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Every snapshot might be a little too much
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@Stiopa do you have a download link for me please?
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Though there is always the issue of snapshots and netmsgs being technically completely disconnected
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http://www.mediafire.com/file/4ndg9zv7bwdq2v4/teeworldswater.zip/file it's the animated water build, a bit unstable at times FYI I don't have the time to reupload the stable build right now
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@Stiopa where is the water test server
13:12
@TsFreddie
13:14
Overdue. Forgot to pay
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Idk why the invoice already got marked as spam
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just payed the invoice, probably will be back up soon
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[quakenet] Erte BOT 2020-11-01 16:53:57Z
???
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Hello
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[quakenet] someone BOT 2020-11-01 16:59:24Z
everyone hello
17:01
@louis paid me 5$ to try ping everyone
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Nice
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[quakenet] Dune BOT 2020-11-01 17:13:33Z
thankfully some people tried before you
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[quakenet] headshot BOT 2020-11-01 17:16:25Z
:nouis:
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[quakenet] louis BOT 2020-11-01 17:19:27Z
did not
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[quakenet] someone BOT 2020-11-01 17:21:56Z
@ everyone
17:22
here
17:22
< everyone>
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[quakenet] Dune BOT 2020-11-01 17:23:11Z
still, just don't, someone
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[quakenet] someone BOT 2020-11-01 17:23:27Z
dont what
17:23
oh you mean dont ping @someone
17:24
that was only an april fools a few years ago
17:24
they didnt add it again
17:24
:(
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[quakenet] Dune BOT 2020-11-01 17:24:21Z
you're 7 months late
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Just stop. Get some help.
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[quakenet] someone BOT 2020-11-01 17:24:45Z
ching chong sry i dont speak chinese
17:24
go back to teamspeak
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I can never get rid of you from my eyes huh.
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[quakenet] louis_ BOT 2020-11-01 17:26:16Z
guys how do i check irc commands can i like login to my name or something
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[quakenet] someone_ BOT 2020-11-01 17:26:22Z
admin abuse
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[quakenet] someone____ BOT 2020-11-01 17:27:43Z
admin abuse
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[quakenet] someone BOT 2020-11-01 17:28:03Z
admin abuse
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[quakenet] someone_ BOT 2020-11-01 17:28:27Z
admin abuse
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[quakenet] someone__ BOT 2020-11-01 17:28:51Z
admin abuse
17:29
@Dune
17:29
admin abuse
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[quakenet] ChillerDragon BOT 2020-11-01 17:29:40Z
#freesomeone
Exported 93 message(s)