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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-10-31 00:00:00Z and 2020-11-01 00:00:00Z
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@Stiopa u growing blue grass?
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hell yeah
00:52
8 vertex
00:53
a large wave looks interesting. I think 8 vertex is the sweet spot
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ok. gonna go to sleep now
01:22
did some code cleanup and optimizations. now I am on my way to implement the water flow 😎
Дядя Женя joined the server. 2020-10-31 09:50:22Z
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uh i'm just wondering
11:40
when was the latest update released?
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April this year.
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@TsFreddie available?
17:08
I want u to update a map ^^
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Copy the url plz.
17:51
wdym
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Right click the file
17:51
On discord
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Done
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I need to check if the water will render on the existing server ^^
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let's say the waves are... working ^^
17:53
I just need to fix some physics since the waves can grow outside of their boundaries
17:54
u sure it's done? o:
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I'm 75% sure
17:59
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I may have sent some wrong file then?
18:02
no.. surely that's right
18:03
18:03
18:03
map on server/editor
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Did you reload
18:06
Rcon reload
Frezze Dummy joined the server. 2020-10-31 18:07:52Z
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ye I even changed maps
18:14
18:15
the amplitude is a bit too large atm ^^
18:16
right... there is one server change (0.5 hitbox) (edited)
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@TsFreddie can I send you a .zip of maps?
19:10
Probably. But maybe tomorrow
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okayyyy
19:10
go to sleep!
19:10
right now!
19:11
how can we test waves on non-test maps if they are not updated 😄
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@Stiopa you did that? the water
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I like water
19:35
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@Stiopa will you make it available?
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it already is
21:23
my code is commited to Stiopa866/teewords/tree/harpoon and other branches starting with harpoon_
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in which version does it work?
21:27
@Stiopa
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well u need to compile a client
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Which version? I'm making a mod in version 6.5 and it would be nice to use these waters
21:49
@Stiopa
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0.7.5 i guess
22:18
or master branch
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@Zatline want to try out the waves? ^^
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hell yea
22:42
lemme get it uploaded
22:46
@Zatline ^^
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@Zatline sorry had to leave for a moment
23:12
about the "tee going up with the wave";
23:12
waves are currently client-only effect
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alright
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the server can't see the waves. it just recognizes water tiles and water halftiles at the top
23:13
if the server knew about the waves
23:13
it would be full-fledged water sim and we'd have to find out
23:14
how to sync the water properly
23:14
and I think we talked about that earlier :D
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interesting so what is needed is a server update or how does this work ^^
23:16
well
23:16
client would need to have a reliable way of knowing the state of the water adapted to their ping
23:17
for example, client on enter must receive from the server the height of every single vertex
23:17
at once
23:17
and their velocity
23:18
then. it must create waves for other players right and that might be problematic with latency
23:20
have you seen how the antiping works? @Zatline
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no don't know don't seen things
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well... that prediction has tees teleporting around
23:22
cause the client receives info about another client doing an input that changes their predicted movements
23:22
imagine that these predicted tees created waves
23:22
then teleported
23:22
and the client would have to somehow cancel the wave
23:22
etc etc. it is just a mess
23:23
also it might turn out that some systems calculate values a bit differently
23:23
that might put water out of sync
23:23
or a lag spike might cause some syncing problems
23:23
I am not a specialist on these things, but I think this is why syncing water between clients would be difficult
23:24
combination of system differences, lag spikes, correcting client's miscalculations, giving accurate predictions of tees moving with the waves etc
23:39
fixed rendering on the edges
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can someone help me plz
23:49
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ya makes sense! make one wonder how other games handle this type of things phisic based sync
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why all is bugged xd
23:50
idk how to fix that
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@Deleted User put "game/version.h" in <>
23:52
should fix one
23:52
not sure how to help you, I don't know what directory you are in
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oh i can send it too
23:58
23:58
the red is the problems :'(
23:59
this is why the server is so bugged
Exported 110 message(s)