Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-10-31 00:00:00Z and 2020-11-01 00:00:00Z
Ravie
2020-10-31 00:33:30Z
@Stiopa
u growing blue grass?
Stiopa
2020-10-31 00:46:55Z
hell yeah
00:52
8 vertex
00:53
a large wave looks interesting. I think 8 vertex is the sweet spot
Stiopa
2020-10-31 01:22:18Z
ok. gonna go to sleep now
01:22
did some code cleanup and optimizations. now I am on my way to implement the water flow
Дядя Женя
joined the server.
2020-10-31 09:50:22Z
HoodedBoi
2020-10-31 11:39:39Z
uh i'm just wondering
11:40
when was the latest update released?
TsFreddie
2020-10-31 11:40:51Z
April this year.
Stiopa
2020-10-31 17:08:43Z
@TsFreddie
available?
17:08
I want u to update a map ^^
Stiopa
2020-10-31 17:34:49Z
Stiopa
2020-10-31 17:45:03Z
ctf_underwater.map
2.92 KB
TsFreddie
2020-10-31 17:51:16Z
Copy the url plz.
Stiopa
2020-10-31 17:51:29Z
uhh
17:51
wdym
TsFreddie
2020-10-31 17:51:38Z
Right click the file
17:51
On discord
Stiopa
2020-10-31 17:51:55Z
https://cdn.discordapp.com/attachments/407308363031117834/772154182630506536/ctf_underwater.map
TsFreddie
2020-10-31 17:52:38Z
Done
Stiopa
2020-10-31 17:52:43Z
I need to check if the water will render on the existing server ^^
TsFreddie
2020-10-31 17:52:54Z
Stiopa
2020-10-31 17:53:46Z
let's say the waves are... working ^^
17:53
I just need to fix some physics since the waves can grow outside of their boundaries
17:54
u sure it's done? o:
TsFreddie
2020-10-31 17:59:31Z
I'm 75% sure
17:59
Stiopa
2020-10-31 18:01:44Z
I may have sent some wrong file then?
18:02
no.. surely that's right
18:03
18:03
18:03
map on server/editor
TsFreddie
2020-10-31 18:06:50Z
Did you reload
18:06
Rcon reload
Frezze Dummy
joined the server.
2020-10-31 18:07:52Z
Stiopa
2020-10-31 18:08:08Z
ye I even changed maps
18:14
18:15
the amplitude is a bit too large atm ^^
18:16
right... there is one server change (0.5 hitbox)
(edited)
Stiopa
2020-10-31 19:10:01Z
@TsFreddie
can I send you a .zip of maps?
TsFreddie
2020-10-31 19:10:13Z
Emm
19:10
Probably. But maybe tomorrow
Stiopa
2020-10-31 19:10:25Z
okayyyy
19:10
go to sleep!
19:10
right now!
19:11
how can we test waves on non-test maps if they are not updated
Spyry
2020-10-31 19:35:02Z
@Stiopa
you did that? the water
Stiopa
2020-10-31 19:35:25Z
I like water
19:35
Spyry
2020-10-31 21:17:53Z
@Stiopa
will you make it available?
Stiopa
2020-10-31 21:23:06Z
it already is
21:23
my code is commited to Stiopa866/teewords/tree/harpoon and other branches starting with harpoon_
Spyry
2020-10-31 21:26:16Z
in which version does it work?
21:27
@Stiopa
Stiopa
2020-10-31 21:38:53Z
well u need to compile a client
Spyry
2020-10-31 21:49:11Z
Which version? I'm making a mod in version 6.5 and it would be nice to use these waters
21:49
@Stiopa
gerdoe
2020-10-31 22:18:13Z
0.7.5 i guess
22:18
or master branch
Stiopa
2020-10-31 22:41:39Z
@Zatline
want to try out the waves? ^^
Zatline
2020-10-31 22:41:48Z
hell yea
Stiopa
2020-10-31 22:41:58Z
right
22:42
lemme get it uploaded
22:46
https://www.mediafire.com/file/4ndg9zv7bwdq2v4/teeworldswater.zip/file
teeworldswater
22:46
@Zatline
^^
Stiopa
2020-10-31 23:12:18Z
@Zatline
sorry had to leave for a moment
23:12
about the "tee going up with the wave";
23:12
waves are currently client-only effect
Zatline
2020-10-31 23:13:27Z
alright
Stiopa
2020-10-31 23:13:39Z
the server can't see the waves. it just recognizes water tiles and water halftiles at the top
23:13
if the server knew about the waves
23:13
it would be full-fledged water sim and we'd have to find out
23:14
how to sync the water properly
23:14
and I think we talked about that earlier :D
Zatline
2020-10-31 23:15:39Z
interesting so what is needed is a server update or how does this work ^^
Stiopa
2020-10-31 23:16:07Z
uh
23:16
well
23:16
client would need to have a reliable way of knowing the state of the water adapted to their ping
23:17
for example, client on enter must receive from the server the height of every single vertex
23:17
at once
23:17
and their velocity
23:18
then. it must create waves for other players right and that might be problematic with latency
23:20
have you seen how the antiping works?
@Zatline
Zatline
2020-10-31 23:21:05Z
no don't know don't seen things
Stiopa
2020-10-31 23:21:39Z
well... that prediction has tees teleporting around
23:22
cause the client receives info about another client doing an input that changes their predicted movements
23:22
imagine that these predicted tees created waves
23:22
then teleported
23:22
and the client would have to somehow cancel the wave
23:22
etc etc. it is just a mess
23:23
also it might turn out that some systems calculate values a bit differently
23:23
that might put water out of sync
23:23
or a lag spike might cause some syncing problems
23:23
I am not a specialist on these things, but I think this is why syncing water between clients would be difficult
23:24
combination of system differences, lag spikes, correcting client's miscalculations, giving accurate predictions of tees moving with the waves etc
Stiopa
2020-10-31 23:39:17Z
23:39
fixed rendering on the edges
Deleted User
2020-10-31 23:49:57Z
can someone help me plz
23:49
Zatline
2020-10-31 23:50:01Z
ya makes sense! make one wonder how other games handle this type of things phisic based sync
Deleted User
2020-10-31 23:50:08Z
why all is bugged xd
23:50
idk how to fix that
Stiopa
2020-10-31 23:52:09Z
@Deleted User
put "game/version.h" in <>
23:52
should fix one
23:52
not sure how to help you, I don't know what directory you are in
Deleted User
2020-10-31 23:57:35Z
oh i can send it too
23:58
23:58
the red is the problems :'(
23:59
this is why the server is so bugged
Exported 110 message(s)