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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-10-27 00:00:00Z and 2020-10-28 00:00:00Z
00:07
The size got bigger and now it just looks awful... !image comparing to an older client: !image
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!image !image !image its pretty much centered now, doesnt look like the weapon is on the shoulder and is more on the same line with projectiles than right now :D
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@TsFreddie for the adaptable marking, maybe a skin json file should have an option to allow adaptive markings
@fokkonaut just keep the circle ones and add larger ones along with the og markings
04:33
We don't want to break old skins ppl already made anyway.
04:34
We also don't need to stop ppl from trying to look stupid (edited)
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so vanilla markings wont get updated for that?
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We can add adaptable versions
04:47
But I think something like the saddos marking could be updated.
04:48
We can discuss more tho. But I think not breaking skins ppl already made is generally a good idea
04:48
I mean json skins. Not custom pngs
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Something like cammo1 and cammo2 we can probably just updated them.
05:06
But for top_tri we probably need top_tri and top_tri_cover
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closes https://github.com/teeworlds/teeworlds/issues/2157 Implemented this by rendering the body colour textures onto stencil buffer to cut marking textures. I did not update any textures so there are no visible changes. Basically, allows you to do these: !image with a marking texture like this: ![image](https://user-images.githubusercontent.com/3797859/97261652-3a598280-185a-11eb-...
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using common workaround posted here https://github.com/actions/virtual-environments/issues/1811 closes #2786 I have no idea why they closed it with only a workaround posted. We can also just ignore brew errors but this way at least we can keep macOS's build log clean.
11:51
11:56
@Dune were you trying to make the damageind follow the player with the clientid in the damage event?
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that might be an unintended side effect
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no currently it does not. i'm just asking. since the damageind already have a position
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the idea was just to give the client the information necessary to display some better animations
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got it
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turns out animating is hard and I didn't get much support so I put that on hold
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thonk I might try some animation using that.
11:58
I want to try to make it anchor to the player for a little bit and then detach it.
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0.7.6 on halloween?
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Ghost updateGhostHeart
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there was a great 0.6 mod where one team would be invisible ghosts and you had to reveal them before they hammer hit you :)
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I think I played that mod recently
17:49
not sure if on 0.6 or 0.7
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it's still around?
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adding ghost into vanilla would be really cool
17:50
@Dune something like that garrys mod ghost mod?
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I don't know this
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The Hidden
17:51
from garrys mod
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yeah I loved that mod
17:54
I think it's still on 0.6 but I don't think anyone plays it
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a official ghost mode would be cool especially for halloween 😄
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that's like, in four days
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I demand a ghost buster mode for next year halloween 👀
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then better get on it quick!
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)) (edited)
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#0.8by2021
Exported 45 message(s)